rte_gpu_comm_flag(3)

πŸ’– rte_gpu_comm_flag πŸ’–

okay bestie, welcome to the rte_gpu_comm_flag(3) page β€” that's section 3 of the Library Functions Manual, so you know it's a C library situation, not some shell command. this struct is a whole vibe, let's get into it πŸ¦‹


✨ NAME ✨

rte_gpu_comm_flag β€” the little struct that coordinates your CPU with the device, no cap πŸ’…


🌸 SYNOPSIS 🌸

#include <rte_gpudev.h>

πŸŽ€ Data Fields πŸŽ€

uint16_t dev_id
uint32_t * ptr
enum rte_gpu_comm_flag_type mtype

πŸ‘‘ Detailed Description πŸ‘‘

it's a communication flag, bestie. its whole job is coordinating the CPU with the device β€” like the group chat between your processor and your GPU so they stop talking over each other 🫢

fr fr, this is the definition at line 87 of the file rte_gpudev.h. iconic placement, honestly.


🧚 Field Documentation 🧚

πŸ’œ uint16_t dev_id

the device that will use the device flag. like, which one of them is picking up the phone πŸ“ž

definition at line 89 of the file rte_gpudev.h.

⭐ uint32_t* ptr

pointer to the flag memory area. yes queen, point directly at the memory, that's the energy we're bringing ✨

definition at line 91 of the file rte_gpudev.h.

🌈 enum rte_gpu_comm_flag_type mtype

the type of memory used to allocate the flag. so it knows what material the flag is made out of πŸŽ€

definition at line 93 of the file rte_gpudev.h.


πŸ“ Author πŸ“

generated automatically by Doxygen for DPDK from the source code. not a human author, just a robot doing its little robot thing and honestly? ate πŸ€–πŸ’…


that's a wrap, bestie 🫢 this page is from DPDK, Version 25.11.3, and it's the rte_gpu_comm_flag(3) entry β€” periodt πŸ’–βœ¨
πŸ“¦ where this page comes from