rtcTraver...ntersect1(3)

πŸ“¦ version 4.4.1, in ubuntu stonking

πŸ¦‹ rtcTraversableIntersect1 β€” Embree Ray Tracing Kernels 4 πŸ¦‹

okay bestie, this is a page from the Embree Ray Tracing Kernels 4 manual, and the star of the show is rtcTraversableIntersect1. It lives in section 3 of the manual (that's the (3) thing, it's giving "library function" energy πŸ’…). Let's get into it.


✨ NAME ✨

rtcTraversableIntersect1 β€” finds the closest hit for a single ray πŸ”₯

like, you shoot one ray, it finds the nearest thing it bumps into. that's it. that's the whole vibe.


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcTraversableIntersect1(
  RTCTraversable traversable,
  struct RTCRayHit* rayhit
  struct RTCIntersectArguments* args = NULL
);

yes bestie, there really is no comma after rayhit up there. that's the original, we don't touch it, we don't fix it, we simply observe πŸ‘‘ (iykyk)


πŸ’– DESCRIPTION πŸ’–

So rtcTraversableIntersect is literally the same bestie as rtcIntersect1 β€” no notes, same energy β€” except instead of handing it a scene object, you hand it a traversable object (that's the traversable argument, right there in the signature, iconic).

Using this method is optional on CPU β€” you can use it, nobody's forcing you. But for SYCL? It's required, periodt. no traversable, no hit, no slay. 🧚

For more details, go read the documentation of rtcIntersect1 β€” that's where all the deep lore lives.


πŸ’€ EXIT STATUS πŸ’€

okay so this is the part where I hold your hand: for performance reasons, this function does not do any error checks. none. zero. zip. πŸ™ˆ

so it will not set any error flags on failure. if something goes wrong, it's not gonna tell you, because it's too busy being fast. that's the trade-off, bestie. that's the deal.

🫢 SEE ALSO 🫢

  • rtcIntersect1
  • rtcGetSceneTraversable

and that's the whole page!! πŸŽ€ ngl it's a short one, but it ate. this was rtcTraversableIntersect1(3) from the Embree Ray Tracing Kernels 4 docs β€” go forth, shoot your single ray, find your closest hit. slay, bye!! πŸ’œβ­

πŸ“¦ where this page comes from