rtcTraver...ntersect1(3)
π¦ rtcTraversableIntersect1 β Embree Ray Tracing Kernels 4 π¦
okay bestie, this is a page from the Embree Ray Tracing Kernels 4 manual, and the star of the show is rtcTraversableIntersect1. It lives in section 3 of the manual (that's the (3) thing, it's giving "library function" energy π
). Let's get into it.
β¨ NAME β¨
rtcTraversableIntersect1 β finds the closest hit for a single ray π₯
like, you shoot one ray, it finds the nearest thing it bumps into. that's it. that's the whole vibe.
πΈ SYNOPSIS πΈ
#include <embree4/rtcore.h>
void rtcTraversableIntersect1(
RTCTraversable traversable,
struct RTCRayHit* rayhit
struct RTCIntersectArguments* args = NULL
);
yes bestie, there really is no comma after rayhit up there. that's the original, we don't touch it, we don't fix it, we simply observe π (iykyk)
π DESCRIPTION π
So rtcTraversableIntersect is literally the same bestie as rtcIntersect1 β no notes, same energy β except instead of handing it a scene object, you hand it a traversable object (that's the traversable argument, right there in the signature, iconic).
Using this method is optional on CPU β you can use it, nobody's forcing you. But for SYCL? It's required, periodt. no traversable, no hit, no slay. π§
For more details, go read the documentation of rtcIntersect1 β that's where all the deep lore lives.
π EXIT STATUS π
okay so this is the part where I hold your hand: for performance reasons, this function does not do any error checks. none. zero. zip. π
so it will not set any error flags on failure. if something goes wrong, it's not gonna tell you, because it's too busy being fast. that's the trade-off, bestie. that's the deal.
π«Ά SEE ALSO π«Ά
rtcIntersect1rtcGetSceneTraversable
and that's the whole page!! π ngl it's a short one, but it ate. this was rtcTraversableIntersect1(3) from the Embree Ray Tracing Kernels 4 docs β go forth, shoot your single ray, find your closest hit. slay, bye!! πβ
π¦ where this page comes from
- ubuntu stonking: libembree-dev 4.4.1+dfsg-2ubuntu1 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms