rtcReleaseScene(3)

✨ rtcReleaseScene(3) ✨ β€” it's from the Embree Ray Tracing Kernels 4 era, bestie


πŸ’– NAME πŸ’–

rtcReleaseScene β€” literally just decrements the scene reference count, that's the whole job πŸŽ€


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcReleaseScene(RTCScene scene);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so scene objects are reference counted, right? that's the whole vibe. and rtcReleaseScene does exactly one thing: it decrements the reference count of the scene object you hand it (that's your scene argument, bestie 🫢).

and then β€” the moment that reference count drops all the way down to 0? the scene gets destroyed. gone. poof. no cap. πŸ’€

also super important, and ngl this is the part people forget: the scene holds a reference to all of the geometries attached to it. so if the scene gets destroyed, every single one of those geometries gets detached, and their reference counts get decremented too. it's giving cascade. it's giving dominos. 🌈


⭐ EXIT STATUS ⭐

if something goes wrong, an error code gets set, and you can go query it with rtcGetDeviceError. periodt. πŸ‘‘


πŸ”₯ SEE ALSO πŸ”₯

  • [rtcNewScene]
  • [rtcRetainScene]

okay that's the whole page, you ate that πŸ’… stay hydrated, go balance your reference counts, and remember: retain what you release, release what you retain, that's the main character energy this library deserves. πŸ§šβ€β™€οΈβœ¨ this was rtcReleaseScene(3) from the Embree Ray Tracing Kernels 4 set β€” mwah, bye bestie πŸ“πŸ’œ

πŸ“¦ where this page comes from