rtcReleaseGeometry(3)

✨ rtcReleaseGeometry ✨

okay so bestie, we're in the Embree Ray Tracing Kernels 4 era and today's main character is rtcReleaseGeometry(3) πŸ’…


πŸ’– NAME πŸ’–

rtcReleaseGeometry β€” decrements the geometry reference count πŸŽ€


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcReleaseGeometry(RTCGeometry geometry);

πŸ¦‹ DESCRIPTION πŸ¦‹

so like. geometry objects are reference counted, which is giving very "we keep receipts on how many people love you" energy πŸ’…

the rtcReleaseGeometry function decrements the reference count of the geometry object you hand it (that's the geometry argument, btw).

and the way that when the reference count falls allll the way down to 0? the geometry gets destroyed. periodt. it's gone, it's not coming back, no cap 😭


⭐ EXIT STATUS ⭐

if something goes wrong on failure, an error code gets set, and you can go query it with rtcGetDeviceError πŸ‘€

lowkey important: go check that error code, bestie, don't just pretend it didn't happen πŸ™ˆ

πŸ’œ SEE ALSO πŸ’œ

  • rtcNewGeometry
  • rtcRetainGeometry

k that's the whole vibe 🫢 this was rtcReleaseGeometry(3) from the Embree Ray Tracing Kernels 4 set β€” go off, decrement those counts responsibly, and remember: last one out turns off the lights πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from