rtcReleaseBVH(3)

✨ rtcReleaseBVH(3) ✨

okay bestie, welcome to rtcReleaseBVH πŸ’… this one lives in the Embree Ray Tracing Kernels 4 manuals and it's literally the tiny goodbye kiss for your BVH objects 🫢


🌸 NAME 🌸

rtcReleaseBVH β€” decrements the BVH reference count, no cap πŸ’–


πŸŽ€ SYNOPSIS πŸŽ€

#include <embree4/rtcore.h>

void rtcReleaseBVH(RTCBVH bvh);

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the vibe: BVH objects are reference counted. They're keeping receipts, tracking exactly how many people are holding onto them πŸ‘‘

The rtcReleaseBVH function decrements the reference count of the BVH object you hand it β€” that's the bvh argument, in case you were wondering which one πŸ₯°

And then the dramatic part: when the reference count falls to 0, the BVH gets destroyed πŸ’€ like, gone gone. iconic behaviour honestly. the BVH main character arc ends the second nobody's looking out for it anymore 😭


⭐ EXIT STATUS ⭐

ngl, on failure an error code is set 🚨 and you can go ask about it using rtcGetDeviceError. always check your errors bestie, it's giving responsible πŸ’…


🌈 SEE ALSO 🌈

  • [rtcNewBVH]
  • [rtcRetainBVH]

the whole friend group fr fr 🫢


k bye, that's the whole page β€” brought to you by the Embree Ray Tracing Kernels 4, from the rtcReleaseBVH(3) manual itself ✨ go forth and manage your reference counts responsibly, mwah πŸ’–

πŸ“¦ where this page comes from