rtcGetSceneDevice(3)

okay bestie, welcome to rtcGetSceneDevice(3) from the Embree Ray Tracing Kernels 4 manual. it's giving "where was this scene even born?" energy, and it's here to tell you. πŸ’–βœ¨


✨ NAME ✨

rtcGetSceneDevice β€” returns the device the scene got created in. like, the origin story of your scene's device object, no cap. πŸŽ€


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

RTCDevice rtcGetSceneDevice(RTCScene scene);

πŸ’… DESCRIPTION πŸ’…

okay so rtcGetSceneDevice returns the device object that the scene got created in. that's the whole vibe. it's just handing you back the device that owns this scene. πŸ’«

the returned handle owns one additional reference to the device object, so when the returned handle is no longer required, you should call rtcReleaseDevice. don't forget, bestie, because that reference is real. 🫢


⚠️ EXIT STATUS ⚠️

on failure, an error code is set that can be queried using rtcGetDeviceError. so if something goes wrong, that's where you go to check. πŸ”πŸ‘‘


πŸ‘‘ SEE ALSO πŸ‘‘

[rtcReleaseDevice] β€” go look at that one next, bestie. it's the cleanup queen. ✨


k bye bestie πŸ’– this was rtcGetSceneDevice(3) from Embree Ray Tracing Kernels 4 β€” no date on this page, so consider this your timestamp-less sendoff πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from