rtcEnableGeometry(3)

πŸ’… rtcEnableGeometry(3) β€” Embree Ray Tracing Kernels 4

okay bestie, welcome to the Embree Ray Tracing Kernels 4 manual, page rtcEnableGeometry(3). sit down, grab a boba, we're gonna turn a geometry back ON 🫢


✨ NAME ✨

rtcEnableGeometry β€” enables the geometry. that's it. that's the whole job. she un-pauses the vibe ✨


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcEnableGeometry(RTCGeometry geometry);

πŸ’– DESCRIPTION πŸ’–

so, the rtcEnableGeometry function enables the specified geometry β€” that's the geometry argument, the one you pass in. and listen, this matters: only enabled geometries are rendered. like, if a geometry isn't enabled, she is literally not invited to the render. not on the guest list. not showing up. πŸ’€

but here's the chill part β€” each geometry is enabled by default at construction time. so nobody starts out disabled, everyone starts enabled, main character energy from day one πŸ‘‘

and the important lil step after: once you've enabled a geometry, the scene containing that geometry must be committed using rtcCommitScene for the change to actually have effect. no commit, no effect. it's giving "you have to press send, babe" πŸ™ˆ


πŸŽ€ EXIT STATUS πŸŽ€

if something goes wrong, an error code gets set, and you can go query it with rtcGetDeviceError. so if she's acting up, that's where the receipts live 🧾✨


πŸ¦‹ SEE ALSO πŸ¦‹

  • rtcNewGeometry
  • rtcDisableGeometry
  • rtcCommitScene

and that's the page, bestie πŸ’œ this was rtcEnableGeometry(3) from the Embree Ray Tracing Kernels 4 era β€” go enable something, commit your scene, and slay responsibly. periodt πŸ’…πŸŽ€

πŸ“¦ where this page comes from