rtcDisableGeometry(3)

πŸ’… rtcDisableGeometry(3) β€” Embree Ray Tracing Kernels 4

okay bestie, gather round, because today we're learning how to make a geometry not exist (visually, at least) and honestly? it's giving god mode 🫢


✨ NAME ✨

rtcDisableGeometry β€” disables the geometry, periodt πŸ’€


🌸 SYNOPSIS 🌸

#include <embree4/rtcore.h>

void rtcDisableGeometry(RTCGeometry geometry);

πŸ¦‹ DESCRIPTION πŸ¦‹

so the rtcDisableGeometry function does exactly what it says on the tin: it disables the geometry you hand it (that's the geometry argument, bestie πŸ‘‘). a disabled geometry is not rendered β€” it's literally just vibing in the void, invisible, unbothered, no cap.

and here's the cute part: every geometry is enabled by default at construction time ✨. so like, it comes out the box ready to slay, and you're the one choosing to bench it.

🚨 important, don't skip this one: after you disable a geometry, the scene containing that geometry must be committed using rtcCommitScene for the change to actually have effect. like, the disable is a whole rumor until the commit makes it official, fr fr 😭

πŸ’€ EXIT STATUS πŸ’€

if something goes wrong (on failure), an error code gets set, and you can go query it with rtcGetDeviceError. it's giving "check your notifications" energy πŸ™ˆ


πŸŽ€ SEE ALSO πŸŽ€

  • rtcNewGeometry
  • rtcEnableGeometry
  • rtcCommitScene

iykyk β€” that's the whole enable/disable/commit friend group, they do everything together πŸ’–


and that's the page!! this was rtcDisableGeometry(3) from the Embree Ray Tracing Kernels 4 set 🌈 β€” go forth, disable responsibly, and remember to commit your scene or none of it counted πŸ’…βœ¨

πŸ“¦ where this page comes from