RTCCOMMITSCENEWITHQUEUE(3)
π rtcCommitSceneWithQueue β bestie edition π
okay so this page is rtcCommitSceneWithQueue(3) from the Embree Ray Tracing Kernels 4 manual (yes that's the whole manual name, we're in section 3, we're fancy like that β¨). Sit down, hydrate, we're committing scene changes with a SYCL queue today and honestly? iconic π«Ά
πΈ NAME πΈ
rtcCommitSceneWithQueue β commits scene changes using a given SYCL queue for host-to-device memory transfers π
β¨ SYNOPSIS β¨
#include <embree4/rtcore.h>
void rtcCommitScene(RTCScene scene,
sycl::queue queue,
sycl::event* event);
(yes bestie, that's literally how it's written, we don't touch code around here π)
π DESCRIPTION π
So. rtcCommitSceneWithQueue commits all the changes for the specified scene (that's the scene argument, the main character here π). Internally it triggers building of a spatial acceleration structure for the scene, and it's gonna use all available worker threads for that β not me, not you, all of them π₯.
You can only do ray queries after you've committed all the scene changes. No shortcuts, no skipping, that's the vibe check and you passed or you didn't.
Now here's the tea π: rtcCommitSceneWithQueue differs from rtcCommitScene in exactly one way β and it's a big one. The ...WithQueue version uses a SYCL queue that you, the application, pass in, for asynchronous host-to-device memory transfers. Meanwhile plain old rtcCommitScene uses an internal and temporary SYCL queue, and it's blocking, meaning it doesn't return until all memory transfers are completed. So one of them hands you the baton and one of them just... does the whole relay itself. fr fr.
The application is responsible for synchronization when using rtcCommitSceneWithQueue. You've got two options, pick your fighter:
- call
wait()on the queue, or - use the optional
eventargument to receive a copy of thesycl::eventassociated with the lastmemcpycommand that was submitted to the queue.
And note this: the event argument can also be a null pointer, in which case the argument will be ignored internally. Like, ghosted completely π.
Also important, no cap: a SYCL kernel calling rtcTraversableIntersect or rtcTraversableOccluded using a RTCTraversable associated with the RTCScene scene has a dependency on the host-to-device memory transfers, and therefore has to be synchronized properly. Do not skip this. The dependency does not care about your feelings π.
real talk: this function is only available when SYCL support is enabled. And if theRTCDeviceassociated with the scene is not a SYCL device, thenrtcCommitSceneWithQueuewill behave the same asrtcCommitScene. Same behavior, different entrance β¨.
π EXIT STATUS π
On failure, an error code is set that you can query using rtcGetDeviceError. That's your little status check-in, don't ignore it bestie π
π¦ SEE ALSO π¦
- [
rtcCommitScene]
and that's the whole page, you ate it, no crumbs left πβ this has been rtcCommitSceneWithQueue(3) from the Embree Ray Tracing Kernels 4 manual β mwah, take care of your queues out there π§π
π¦ where this page comes from
- ubuntu stonking: libembree-dev 4.4.1+dfsg-2ubuntu1 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms