ROAR_STREAM_CONNECT(3)

πŸ“¦ version 1.0~beta12, in ubuntu jammy

πŸ’– roar_stream_connect β€” bestie edition πŸ’–

okay so real quick, this is a page from the System Manager's Manual: RoarAudio (yes that's the manual name, we're fancy here) and it's literally about roar_stream_connect from the roar_stream_connect(3) family. sit down, grab a strawberry πŸ“, let's go.


✨ NAME ✨

roar_stream_connect β€” the way you hook a stream up to RoarAudio's sound server, no cap πŸŽ€


🌸 SYNOPSIS 🌸

#include <roaraudio.h>

int roar_stream_connect(struct roar_connection * con, struct roar_stream
* s, int dir);

like. that's the whole vibe. one function, three args, slay πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so basically? you know how roar_stream_new(3) makes you a brand new stream? this is the part where you actually introduce that stream to the server. it's giving "new kid walks into the group chat" energy. the stream isn't really real until you connect it, bestie πŸ’œ


πŸ‘‘ PARAMETERS πŸ‘‘

  • con β€” the connection to the sound server. your little lifeline to the server, the yassified socket if you will.
  • s β€” the stream object you wanna connect. the whole point of the function, honestly, main character energy.
  • dir β€” the direction of the new stream. and listen, don't guess β€” go read roar_simple_stream(3) for the details, it's all laid out there. iykyk πŸ“–

🌈 RETURN VALUE 🌈

  • on success? these calls return 0. we love a clean win ✨
  • on error? -1 comes back at you. not the moment, but okay, we recover πŸ’€

πŸ’€ EXAMPLES πŸ’€

FIXME

yeah. that's what it says. no examples yet. not me being left on read by the documentation 😭 the page literally just says FIXME and moves on. iconic in a tragic way fr fr.


πŸ”₯ SEE ALSO πŸ”₯

go read those, they're the supporting cast 🫢


and that's the whole page, bestie!! this one came from RoarAudio, dated May 2011, and it's the roar_stream_connect(3) page β€” go connect some streams, you absolute legend πŸ‘‘βœ¨πŸ’–

πŸ“¦ where this page comes from