remove_sound_input(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ remove_sound_input β€” the manual page bestie πŸ’–

okay so this is remove_sound_input(3) from the Allegro manual, aka the Allegro game programming library. and literally the whole vibe is: it's the lil cleanup fairy for your sound input routines 🧚✨


🌸 NAME 🌸

remove_sound_input β€” cleans up after you are finished with the sound input routines. it's part of the Allegro game programming library, iykyk πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void remove_sound_input();

that's it. that's the whole thing. no arguments, no return value, no drama. she just does it πŸ’…


πŸ‘‘ DESCRIPTION πŸ‘‘

okay so, bestie, listen: remove_sound_input() cleans up after you are finished with the sound input routines. that's the job. that's the whole job. 🫢

and here's the gag β€” you don't normally need to call this, because remove_sound() and/or allegro_exit() will do it for you. so like... she's the friend who shows up to help you clean up after the party, but honestly your other two friends already handled it. still iconic. still valid. no cap. πŸ˜­πŸ’–

fr fr: it's a "just in case" function. calling it is fine, but it's lowkey redundant if you're already calling remove_sound() or allegro_exit(). ✨

🌈 SEE ALSO 🌈

the whole sound-input friendship group, periodt πŸ’œ


and that's the page!! πŸŽ€ this was Allegro, version 4.4.3, and we were reading remove_sound_input(3). mwah, take care of your sound input besties, drink water, and go forth and slay πŸ’…βœ¨πŸŒΈ

πŸ“¦ where this page comes from