radtofix_r(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– radtofix_r β€” the Allegro manual, but make it slay πŸ’–

okay bestie, welcome to the Allegro manual page for radtofix_r(3) β€” yes it's a real manpage, yes it's about one (1) single constant, and yes I'm gonna make it iconic anyway. πŸŽ€


✨ NAME ✨

radtofix_r β€” a constant that converts radians to fixed point angles. It lives in the Allegro game programming library, and it's giving "tiny but mighty". πŸ¦‹


✨ SYNOPSIS ✨

#include <allegro.h>

extern const fixed radtofix_r;

that's it. that's the whole vibe. one include, one extern const fixed, no drama. πŸ’…


✨ DESCRIPTION ✨

so here's the tea, bestie: this constant hands you a ratio β€” and that ratio is literally the thing you need to convert a fixed point number in radians into a fixed point number in binary angle format. 🌈

like, radians are cute and all, but Allegro's angle world speaks binary angle format, so when you need to cross that bridge? this is the bridge. no cap. πŸ‘‘

here's the example, verbatim, exactly as the elders wrote it:

fixed rad_angle, binary_angle;
...
binary_angle = fixmul(rad_angle, radtofix_r);

see how clean that is? rad_angle goes in, fixmul does its little multiplication moment with radtofix_r, and binary_angle comes out the other side, fully converted, main character energy. ✨

lowkey important: it's a ratio, so you multiply with it (fixmul), you don't just assign it and hope for the best. fr fr. πŸ™ˆ

✨ SEE ALSO ✨

  • fixmul(3) β€” the multiplication bestie that makes the whole conversion happen πŸ’–
  • fixtorad_r(3) β€” the reverse ratio, for when you wanna go the other way πŸ¦‹

and that's the page!! this was from the Allegro manual, version 4.4.3, and honestly? a whole constant with its own manpage is so extra of it and I respect it deeply. periodt. πŸ‘‘πŸ’œ

πŸ“¦ where this page comes from