quat_to_matrix(3)
β¨ quat_to_matrix β¨
okay bestie, welcome to the Allegro manual π this one's short and sweet, like a little snack between the big scary math pages. it's quat_to_matrix(3), and no, it is not about converting your group chat into a spreadsheet, it's about quaternions and matrices, which are honestly the same kind of unhinged but in a cool way π¦
πΈ NAME πΈ
quat_to_matrix β constructs a rotation matrix from a quaternion. part of the Allegro game programming library π
π SYNOPSIS π
#include <allegro.h>
void quat_to_matrix(const QUAT *q, MATRIX_f *m);
like. two parameters. that's it. we love a low-effort queen π
π DESCRIPTION π
so the whole vibe of this function is literally in the name: it constructs a rotation matrix from a quaternion β¨
you hand it a quaternion, it hands you back a rotation matrix. that's the entire plot. no subplot, no twist, no third-act betrayal π
if you're sitting there like "bestie why do i even need this," i got you β you've got a rotation living in quaternion form (they're iconic for smooth interpolation, iykyk) and now you need it in matrix form so you can actually slap it onto stuff in your 3D scene. this is the little bridge between those two worlds π«Ά
π¦ SEE ALSO π¦
exquat(3)β go read the example, it's giving main character energy and it'll show you the whole quaternion lifestyle π«
that's the whole page, babes π₯° short, slay, done.
this was the Allegro manual, version 4.4.3 β yes, 4.4.3, not 5.x, we're staying in our lane π β and the page is quat_to_matrix(3). mwah, go rotate something pretty πβ¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms