quat_interpolate(3)
okay so bestie, welcome to quat_interpolate(3) from the Allegro manual β it's giving rotation interpolation, and honestly? iconic. β¨
β¨ NAME β¨
quat_interpolateβ constructs a quaternion that represents a rotation betweenfromandtoπ. Also: Allegro game programming library, periodt. π
β¨ SYNOPSIS β¨
here's the vibe:
#include <allegro.h>
void quat_interpolate(const QUAT *from, const QUAT *to, float t, QUAT *out);
β¨ DESCRIPTION β¨
So basically quat_interpolate builds a quaternion that is the rotation between from and to β like the in-between frame your main character needs for a smooth spin. π«
The argument t can be anything between 0 and 1, and it tells you where between from and to the result lands. 0 returns from, 1 returns to, and 0.5 returns a rotation exactly in between. The result gets copied to out. π¦
this function will create the short rotation (less than 180 degrees) betweenfromandto. no long-way-round drama, bestie. π«Ά
β¨ SEE ALSO β¨
exquat(3)β go peek, iykyk π
catch u later, bestie! this was quat_interpolate(3) from Allegro, version 4.4.3. stay interpolated π
β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms