QBALL(3)

πŸ“¦ version 0_git20260208, in alpine 3.24, arch rolling, nixos 26.05, nixpkgs unstable

✨ NAME ✨

okay so this is QBALL(3), bestie β€” the manual page for qball, and she is a 3-d rotation controller πŸ’…πŸ¦‹. literally here to let your mouse spin things around in 3-space, no cap.

🌸 SYNOPSIS 🌸

#include <draw.h>

#include <geometry.h>

void qball(Rectangle r, Mouse *mousep,
     Quaternion *orientation,
     void (*redraw)(void), Quaternion *ap)

πŸ’« DESCRIPTION πŸ’«

okay so Qball is an interactive controller that lets you specify arbitrary 3-space rotations with the mouse. it's giving "grab the imaginary sphere and spin it" energy 🫢.

Picture a sphere: its center is at the midpoint of rectangle r, and its diameter is the smaller of r's dimensions. Dragging from one point on the sphere to another specifies the endpoints of a great-circle arc. (Mouse points outside the sphere are projected to the nearest point on the sphere β€” she snaps to the surface, periodt.) The axis of rotation is normal to the plane of the arc, and the angle of rotation is twice the angle of the arc. πŸ”₯

Here's the cast of arguments, because bestie you need to know who's who:

  • r β€” the rectangle that anchors the imaginary sphere: center = midpoint of r, diameter = the smaller of r's dimensions. πŸŽ€
  • mousep β€” a pointer to the mouse event that triggered the interaction. It should have some button set. Qball will read more events into mousep, and return when no buttons are down. πŸ–±οΈ
  • orientation β€” the orientation that redraw should examine, represented as a unit Quaternion (see quaternion(9.2)). The caller may set it to any orientation. It will be updated before each call to redraw (and on return) by multiplying by the rotation specified with the mouse. πŸ’«
  • redraw β€” while qball is reading mouse events, it calls out to this caller-supplied routine, which is expected to update the screen to reflect the changing orientation. ✨
  • ap β€” if it's null, the rotation is unconstrained. Otherwise, the rotation will be about the same axis as *ap. This is accomplished by projecting points on the sphere to the nearest point also on the plane through the sphere's center and normal to the axis. 🎯
tiny vibe check: orientation gets updated before each call to redraw and on return, by multiplying by the rotation specified with the mouse. that part is important, bestie πŸ’…

🧚 SOURCE 🧚

she lives at /src/libgeometry/qball.c and that's the whole address, bestie πŸ πŸ’–

πŸ‘‘ SEE ALSO πŸ‘‘

Ken Shoemake, ``Animating Rotation with Quaternion Curves'', SIGGRAPH '85 Conference Proceedings.

okay bye bestie β€” that's QBALL(3) signing off, source at /src/libgeometry/qball.c; the footer is just the classic QBALL(3) with no extra date/version line, periodt πŸ’…βœ¨