orient3d_model(3)
๐ orient3d_model(3) ๐
okay bestie, welcome to the Arcan Lua API manual โ this is the orient3d_model(3) page and itโs lowkey iconic โจ
๐ธ NAME ๐ธ
orient3d_model โ set the base orientation for the specified model. slay ๐
โจ SYNOPSIS โจ
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orient3d_model( model, roll, pitch, yaw )
๐ฆ DESCRIPTION ๐ฆ
Okay so the active orientation of a model is dynamically changeable โ thatโs the whole vibe. But many models from external sources come with a different starting orientation ๐ญ
You could compensate for that, but sometimes itโs easier to just rotate the vertices once. Itโs giving โone-time vertex glow-up,โ honestly. The cost is O(n) in respect to the number of vertices in the model. Not me doing math in public, but there it is ๐งฎโจ
๐ NOTES ๐
- Since this operates on the vertex data itself, with a transformation that can impose a loss of precision, it is not recommended that this is used more than once for any model. fr fr, be careful with this one ๐
๐ EXAMPLE ๐
hereโs the example, bestie โ copy it exactly and itโll slay:
function orient3d_model0()
camera = null_surface(4, 4, 0, 0, 0);
view = camtag_model(camera, 0);
model = build_plane3d(-5.0, -5.0, 5.0, 5.0, -0.4, 1.0, 1.0, 0);
show_image(model);
orient3d_model(model, 10, 5, 2);
end
๐ SEE ALSO ๐
rotate3d_model(3)โ go check it out, bestie ๐ซถ
thatโs the whole page, periodt ๐ this one comes from the 3d source/version and is dated October 2026. mwah ๐ฝ
๐ฆ where this page comes from
- nixos 26.05: arcan 0.7.1
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms