icetGLInitialize(3)

πŸ’– icetGLInitialize πŸ’–

okay bestie, so this is icetGLInitialize(3) from the IceT Reference β€” yes, the IceT manual, and yes, it's iconic. sit down, hydrate, let's go 🫢

✨ NAME ✨

icetGLInitialize β€” initialize the IceT OpenGL layer πŸŽ€


✨ Synopsis ✨

#include <IceTGL.h>

void icetGLInitialize(   void   );

✨ Description ✨

So like, this function initializes the OpenGL layer of IceT. that's the whole vibe. ✨

the rule: icetGLInitialize must be called before any other function starting with icetGL β€” the only exception is icetGLIsInitialized. literally the only one. don't try it with the others, it's not gonna be cute πŸ’…

Management for the OpenGL layer is held in the state of the current IceT context. so like, the GL layer's whole situation lives inside your context's state. which means icetGLInitialize must be called once per IceT context β€” one context, one call, periodt. no reusing, no skipping 🧚

And if you're using a context for rendering with OpenGL? recommendation time: call icetGLInitialize immediately after calling icetCreateContext. like, right after. back to back. main character scheduling πŸ’œ


✨ Errors ✨

None. not a single one. flawless behavior, no notes 🌸


✨ Warnings ✨

  • ICET_INVALID_OPERATION β€” this happens when icetGLInitialize is called twice for the same context. so don't do that. once per context, remember? 😭

✨ Bugs ✨

None known. she's perfect, your honor πŸ‘‘


Copyright (C) 2010 Sandia Corporation

Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software.

This source code is released under the New BSD License.


✨ See Also ✨

icetCreateContext(3), icetGLIsInitialized(3)


and that's the whole page, bestie!! πŸ¦‹ from the IceT Reference, dated August 9, 2010 β€” an absolute classic, no cap. go forth and initialize responsibly πŸ’–βœ¨πŸŽ€