GLUTWIRETETRAHEDRON(3)

πŸ’– GLUTWIRETETRAHEDRON(3) πŸ’–

okay bestie, welcome to the OpenGLUT geometry corner of the manual, page GLUTWIRETETRAHEDRON(3) πŸŽ€ buckle up, this one's short and sweet but it slaps.


✨ NAME ✨

glutWireTetrahedron β€” Draw a wireframe tetrahedron. πŸ¦‹

like. it draws a tetrahedron. in wireframe. that's the whole gig and honestly? iconic.


πŸ“š LIBRARY πŸ“š

OpenGLUT β€” geometry 🌸


🌈 SYNOPSIS 🌈

#include <openglut.h>

void
glutWireTetrahedron(void);

no arguments, no return value, just vibes. she takes void and she gives you geometry. ✨


πŸ’… DESCRIPTION πŸ’…

okay so here's the tea: this function draws a regular, wireframe 4-sided polyhedron β€” a tetrahedron, duh β€” and it's centered at the origin. 🫢

and the distance from the origin to the vertices is 1. every single one. all four of them. no cap. so it's like, perfectly sized and perfectly placed, main character energy fr fr. πŸ”₯


πŸ“ TODO πŸ“

the devs left us a little to-do list and honestly it's giving "we'll fix it later" 😭 here's everything they said, verbatim-ish but with feeling:

  • Merge r0 r1 r2 and r3 into one array. πŸ‘€
  • Put the normals into the (or an) array.
  • Make the array static const, with file scope, and share with glutSolidTetrahedron().
  • Maybe consolidate with the SierpinskySponge? πŸ™ˆ

ngl these are all very real notes and we're just gonna leave them exactly as they are. not me trying to fix the source code, i'm just the messenger πŸ’€


πŸ‘€ SEE ALSO πŸ‘€

  • glutSolidTetrahedron(3) β€” the filled-in sibling, the solid to this wireframe's outline, the yin to this yang 🧚

so yeah, that's the whole page bestie. short king energy but every detail's intact and we love that for us. πŸ’œ

this page came from the OpenGLUT manual, listed as UNTITLED(), and dated UNDATED β€” yes, truly no date, no title, just mystery and geometry. slay. πŸ’…βœ¨πŸŽ€