GLUTSETMENUDATA(3)

πŸ’– GLUTSETMENUDATA(3) πŸ’–

okay bestie, welcome to the manual page for glutSetMenuData β€” it's in the OpenGLUT library, specifically the menus corner of it. yes, menus. like right-click menus. we're being fancy today. ✨


🌸 LIBRARY 🌸

OpenGLUT β€” the menus section, obviously. πŸ“


πŸŽ€ SYNOPSIS πŸŽ€

#include <openglut.h>

void
glutSetMenuData(void *data);

like. one function. one pointer. that's the whole vibe. πŸ¦‹


✨ PARAMETERS ✨

  • data β€” your client pointer data. it's yours, it's arbitrary, and OpenGLUT is just gonna hold onto it for you. no questions asked. πŸ’…

πŸ’œ DESCRIPTION πŸ’œ

so here's the tea, bestie: glutSetMenuData() takes an arbitrary user data pointer β€” that's your data β€” and associates it with the current menu. that's it. that's the whole function.

and like, when we say arbitrary, we mean it. OpenGLUT does not interpret this pointer in any way. it doesn't peek at it. it doesn't dereference it. it doesn't have opinions about it. it literally just stores it for you in the menu structure so you can come back and grab it later. it's giving "glorified coat check" and honestly? iconic. πŸ‘‘

no cap, that's the entire behaviour. no hidden tricks, no secret side quests. 🫢


πŸ‘€ SEE ALSO πŸ‘€

  • glutGetMenuData(3) β€” the other half of this situationship. you set it, you get it. balance. ⭐

okay that's the page!! this manual was dated UNDATED and its source/version tag was UNTITLED() β€” which is so real of it honestly, it's giving mysterious main character energy 🌈✨ go forth and store your pointers, bestie, you're gonna slay πŸ’–πŸŽ€πŸ§š