exexedat(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– exexedat β€” bestie's guide to gluing datafiles onto your executable πŸ’–

okay so this is the Allegro manual page for exexedat, and it's part of the Allegro game programming library. it's giving "how do I get my data inside my binary" energy and honestly? iconic.


✨ SYNOPSIS ✨

#include <allegro.h>

also, meet the star of the show: the Example exexedat. that's the whole synopsis. slay.


🌸 DESCRIPTION 🌸

so this program is literally a demo showing you how to reach into an Allegro datafile β€” the kind the grabber utility makes β€” and access its contents after it's been linked to your executable by the exedat tool. 🫢

and like, it's basically the exdata example with some minor modifications. lowkey a remix. πŸ’…

now, you're probably sitting there like, "bestie… how do I even compile, append, and exec my program??" 😭

and the answer is… like this:

  1. Compile your program like normal. Use the magic filenames with # to load your data where needed. ✨
  2. Once you compressed your program, run exedat foo.exe data.dat
  3. Finally run your program. and that's it, that's the whole ritual. πŸ‘‘
⚠️ real talk though: appending data to the end of binaries may not be portable across all platforms supported by Allegro. so don't just assume it works everywhere, fr fr. πŸ’€

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the page!! πŸŽ€ this lil beauty lives in the Allegro manual, version 4.4.3, dated alongside the exexedat(3) entry. mwah, go forth and append your datafiles bestie πŸ’œπŸŒˆ

πŸ“¦ where this page comes from