exaccel(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ exaccel β€” the manual page, but make it cute ✨

okay bestie, welcome to exaccel(3) πŸ’– this one lives in the Allegro manual (yes, the Allegro game programming library, the icon itself), and it's all about using offscreen video memory to stash your source graphics for VBE/AF. iykyk.


🌸 SYNOPSIS 🌸

#include <allegro.h>

Example exaccel

like, that's it. that's the whole vibe. no cap. πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

so this program is literally a little demo showing you how to use an offscreen chunk of your video memory to store source graphics so a hardware accelerated graphics driver can do its thing πŸ”₯

here's the plot: the example loads the mysha.pcx file and then blits it several times onto the screen. that's the whole main character moment.

and now the part where i have to be real with you, bestie 🫢 β€” depending on two things:

  • whether you actually have enough video memory, and
  • whether Allegro supports the hardware acceleration features of your card,

your success running this example may be:

  1. none at all πŸ’€ (sorry),
  2. sluggish performance because it's falling back to software emulation πŸ™ˆ, or
  3. flicker free smooth hardware accelerated animation πŸ‘‘βœ¨ (the dream, the goal, the moment)

so like… it's giving chaos, but in a fun way. vibe check accordingly.


🌈 SEE ALSO 🌈

the whole friend group, in alphabetical-ish order, exactly as listed:


and that's the whole page, periodt πŸ’… this one came straight out of the Allegro manual, version 4.4.3 β€” so if you see exaccel(3) floating around anywhere, that's where she's from. slay, bye bestie πŸŽ€πŸ¦‹πŸ’–
πŸ“¦ where this page comes from