EC_PNODE_GET_LAST_CHILD(3)

πŸ’– EC_PNODE_GET_LAST_CHILD πŸ’–

okay bestie, welcome to the Libecoli Programmer's Manual ✨ this is the page for ec_pnode_get_last_child, and it is exactly what it sounds like. no plot twist. no cap. πŸŽ€


🌸 NAME 🌸

ec_pnode_get_last_child β€” get the last child of a node in the parsing tree.

like… the literal last one. the final boss of the children. the one at the end of the sibling lineup πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <ecoli/parse.h>

struct ec_pnode * ec_pnode_get_last_child(
    const struct ec_pnode   *pnode   /* A node in the parsing tree. */
);

so you roll up with a pnode β€” that's a node in the parsing tree, in case the comment wasn't giving β€” and it hands you back a struct ec_pnode *. iconic behaviour honestly πŸ’…


✨ RETURN VALUE ✨

you get the last child node, periodt. 🫢

or… NULL if it has no child. yeah. sometimes the vibe check comes back empty and there's just nothing there 😭 no children, no last child, no drama.

ngl, always check for that NULL before you go dereferencing, bestie. it's giving "safety first" 🌈

πŸ’œ SEE ALSO πŸ’œ

the whole friend group, fr fr β€” go read these too:

(and yes, ec_pnode_get_first_child(3) is right there if you want the other end of the tree β€” the two of them are lowkey soulmates πŸ₯Ή)


Copyright (C) 2010-2026 Olivier Matz, Robin Jarry.


and that's the whole page, bestie, you ate it πŸ’…πŸ’– this was libecoli, dated 2026-06-11, living under the name EC_PNODE_...LAST_CHILD(3) β€” mwah, stan, bye πŸŽ€πŸ¦‹βœ¨

πŸ“¦ where this page comes from