delete_shader(3)
okay bestie, welcome to the Arcan Lua API manual page for delete_shader(3) β manual name folded in near the top instead of copied as a header line, because weβre cute like that π
β¨
π NAME π
delete_shader β deallocate the resources tied to a shid π§
β¨ SYNOPSIS β¨
The synopsis is literally just these two lines, no cap:
nil
delete_shader( shid )
π DESCRIPTION π
Okay so shaders themselves donβt cost much in terms of dynamic resources β weβre talking kilobytes of data here, lowkey tiny π. But over time, uniform groups and similar side features may eventually saturate some resources π. Thatβs exactly what this is for: delete_shader can be used to discard shader related resources. Slay π
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Important vibe check: using this on a shid that is already bound will cause owning objects to fall back to the default ones π. So maybe know your binding situation first, bestie.
πΈ SEE ALSO πΈ
vidsys
Thatβs the whole page, bestie π«Ά. Source/version is vidsys, and itβs dated October 2026 β catch you in the group chat ππ
π¦ where this page comes from
- nixos 26.05: arcan 0.7.1
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms