d_yield_proc(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’… d_yield_proc(3) β€” the Allegro manual, but make it make sense

okay bestie, gather round, because this one is a tiny little icon and you're gonna want her in your dialog πŸ’–


✨ NAME ✨

d_yield_proc β€” an invisible dialog procedure that yields CPU time slices. She's part of the Allegro game programming library, and she is literally doing the most while looking like she's doing nothing.


🌸 SYNOPSIS 🌸

#include <allegro.h>

int d_yield_proc(int msg, DIALOG *d, int c);

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the vibe: d_yield_proc is an invisible helper object whose whole job is to yield time slices for the scheduler β€” but only if the system supports it β€” at the exact moments when the GUI has nothing to do except sit there waiting for user actions. like she's not being lazy, she's being ✨considerate✨.

And here's the part where you listen to me, bestie: you should put one instance of this object in each dialog array. not zero, not "eh it's fine", one per array. because on systems with an unusual scheduling algorithm (for instance QNX) she may be genuinely needed in order to make the GUI fully responsive. no cap. it's giving "tiny object, massive consequences." πŸ”₯

fr fr, if your GUI is acting unresponsive on a weird-scheduler system and you skipped her, that's on you πŸ’€

πŸ‘‘ SEE ALSO πŸ‘‘


so that's the whole page, bestie β€” she's short, she's sweet, and she's carrying responsiveness on her invisible little back 🫢

This was brought to you by Allegro version 4.4.3, and yes, the source line said d_yield_proc(3) again, so consider this your cute little sign-off. stay scheduled, stay slay πŸ’…βœ¨

πŸ“¦ where this page comes from