d_text_proc(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– d_text_proc πŸ’–

okay bestie, so this is a page from the Allegro manual β€” the Allegro game programming library, yeah? β€” and it's all about three lil dialog procedures that draw text onto the screen: d_text_proc, d_ctext_proc, and d_rtext_proc. trio of icons fr fr πŸ‘‘


✨ SYNOPSIS ✨

#include <allegro.h>

int d_text_proc(int msg, DIALOG *d, int c);

int d_ctext_proc(int msg, DIALOG *d, int c);

int d_rtext_proc(int msg, DIALOG *d, int c);

🌸 DESCRIPTION 🌸

so basically, all three of these draw text onto the screen. that's the whole vibe. πŸ“

the dp field should point to the string you wanna display β€” that's where the text lives, bestie.

  • d_ctext_proc() β€” centers the string horizontally 🎯 (symmetry slay)
  • d_rtext_proc() β€” right aligns it ➑️ (right-aligned, periodt)

and here's the lil detail that's giving keyboard-shortcut realness: any '&' characters in the string get replaced with lines underneath the following character β€” you know, for displaying keyboard shortcuts, exactly like MS Windows does it. πŸ’…

wanna show a single literal ampersand? you gotta put "&&". double it up or it'll get eaten, no cap.

and if you're not feeling the default font and you want your text in something custom? set the dp2 field to point to your custom font data and go off. πŸŽ€


πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, bestie!! this lil legend came from the Allegro manual, version 4.4.3, and it's dated right there in the footer with the page name d_text_proc(3) β€” so go forth, draw that text, and stay iconic πŸ’œβœ¨πŸ«Ά

πŸ“¦ where this page comes from