d_bitmap_proc(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– d_bitmap_proc(3) πŸ’–

okay bestie, welcome to the Allegro manual, section 3 β€” yes that's the library functions girlies, we're in our games-programming era ✨


🌸 NAME 🌸

d_bitmap_proc β€” it's a dialog procedure that draws a bitmap, and it lives in the Allegro game programming library. that's the whole vibe πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

int d_bitmap_proc(int msg, DIALOG *d, int c);

like, that's it. that's the summoning circle πŸ•―οΈ


πŸ¦‹ DESCRIPTION πŸ¦‹

so what does she do. d_bitmap_proc draws a bitmap onto the screen πŸ’… and the bitmap she draws is the one that the dp field is pointing at. that's the assignment. the dp field is the main character here, everyone else is just supporting cast 🌈

no cap, that's literally the entire description. sometimes a girl just draws a bitmap and goes home 🫢


πŸŽ€ SEE ALSO πŸŽ€

  • exgui(3) β€” go look at the GUI example, she's iconic
  • exrgbhsv(3) β€” and this one too, different vibe, still slay

πŸ’€ heads up bestie: if you skip the SEE ALSO you're missing out, fr fr. those examples ate.

mwah πŸ’‹ that's the page. source: Allegro, version 4.4.3, and she's been serving since forever β€” signing off, no notes, periodt πŸ‘‘πŸ’–βœ¨

πŸ“¦ where this page comes from