d_bitmap_proc(3)
π d_bitmap_proc(3) π
okay bestie, welcome to the Allegro manual, section 3 β yes that's the library functions girlies, we're in our games-programming era β¨
πΈ NAME πΈ
d_bitmap_proc β it's a dialog procedure that draws a bitmap, and it lives in the Allegro game programming library. that's the whole vibe π
β¨ SYNOPSIS β¨
#include <allegro.h>
int d_bitmap_proc(int msg, DIALOG *d, int c);
like, that's it. that's the summoning circle π―οΈ
π¦ DESCRIPTION π¦
so what does she do. d_bitmap_proc draws a bitmap onto the screen π
and the bitmap she draws is the one that the dp field is pointing at. that's the assignment. the dp field is the main character here, everyone else is just supporting cast π
no cap, that's literally the entire description. sometimes a girl just draws a bitmap and goes home π«Ά
π SEE ALSO π
exgui(3)β go look at the GUI example, she's iconicexrgbhsv(3)β and this one too, different vibe, still slay
π heads up bestie: if you skip the SEE ALSO you're missing out, fr fr. those examples ate.
mwah π that's the page. source: Allegro, version 4.4.3, and she's been serving since forever β signing off, no notes, periodt ππβ¨
π¦ where this page comes from
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