create_rgb_table(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ create_rgb_table ✨

okay bestie, welcome to the Allegro manual πŸ’– this one's a function from the Allegro game programming library, and it's literally the glow-up your palette has been waiting for πŸŽ€


🌸 NAME 🌸

create_rgb_table β€” generates an RGB mapping table with lookup data for a palette. Allegro game programming library. no cap, that's the whole vibe πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void create_rgb_table(RGB_MAP *table, const PALETTE pal, void
(*callback)(int pos));

πŸ’œ DESCRIPTION πŸ’œ

so basically, this function fills the specified RGB mapping table with lookup data for the specified palette. it's giving "prep the table so everything later is fast" energy ✨

and here's the cute part: if the callback function is not NULL, it gets called 256 times during the calculation 🫢 which means you can totally use it to display a progress indicator, like a little "loading… almost there bestie" moment 😭 iconic.

Example, because visuals matter:

RGB_MAP rgb_table;

create_rgb_table(&rgb_table, palette, NULL);
rgb_map = &rgb_table;

see how clean that is? we make the table, we fill it, we point rgb_map at it. slay πŸ’…


πŸ‘‘ SEE ALSO πŸ‘‘

go read those too, i'm obsessed with them fr fr 🌈


and that's the whole page, bestie πŸ’– this was Allegro, version 4.4.3, dated create_rgb_table(3) β€” okay technically that's the page name and not a date but you get the vibe, mwah πŸŽ€βœ¨

πŸ“¦ where this page comes from