create_lzss_pack_data(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– create_lzss_pack_data(3) πŸ’–

okay bestie, this one lives in the Allegro manual (the game programming library, yes that Allegro) and it's section 3, so it's a library function. It's giving "small but crucial", fr fr.


✨ NAME ✨

create_lzss_pack_data β€” creates an LZSS structure for compression. πŸ—œοΈβœ¨

(and yeah, it's part of the Allegro game programming library, in case the whole vibe didn't already tell you πŸ’…)


🌸 SYNOPSIS 🌸

#include <allegro.h>

LZSS_PACK_DATA *create_lzss_pack_data(void);

no arguments, no drama, just vibes πŸ¦‹


πŸŽ€ DESCRIPTION πŸŽ€

So basically: this function creates an LZSS_PACK_DATA structure. That's the little data holder you use for LZSS compression together with PACKFILEs. 🌈

That's it. That's the whole job. It makes the structure, you take it and go do your compression thing with your packfiles, main character energy only πŸ‘‘


πŸ’… RETURN VALUE πŸ’…

It returns a pointer to the structure. 🫢

And if something went wrong? It returns NULL. 😭 So like, please check for NULL, bestie, do not just raw-dog that pointer, i'm begging.

⚠️ Heads up: NULL means there was an error. It is not a "surprise structure", it is a "no structure", handle accordingly πŸ™ˆ

πŸ”₯ SEE ALSO πŸ”₯

  • free_lzss_pack_data(3) β€” yes babes, you gotta free it. What you create, you release. Balance. πŸ§šπŸ’œ

⭐ cute sign-off ⭐

This page came to you from the Allegro manual, version 4.4.3, and the date slot down at the bottom just says create_lzss_pack_data(3) right back at you lol, so that's the whole footer vibe. πŸ’€πŸ’– go compress something iconic, ily, bye πŸŽ€

πŸ“¦ where this page comes from