color_map(3)
π color_map(3) π
ok so bestie, we're in the Allegro manual and this is the Allegro game programming library tea. sit down, grab a strawberry, let's talk about color_map. π
β¨ SYNOPSIS β¨
#include <allegro.h>
extern COLOR_MAP *color_map;
πΈ DESCRIPTION πΈ
So color_map is a global pointer to the color mapping table. that's it, that's the whole vibe. π¦
but here's the part where you gotta lock in: you must allocate your own COLOR_MAP, either statically or dynamically, and set color_map to point at it before you use any translucent or lit drawing functions in a 256-color video mode. not "whenever", not "later", not "oops I forgot" β before. periodt. π
like, here's the example, bestie, look how easy:
color_map = malloc(sizeof(COLOR_MAP));
if (!color_map)
abort_on_error("Not enough memory for color map!");
see? allocate, check it didn't fail, done. the if (!color_map) is you doing a little vibe check on your malloc and calling abort_on_error if it came back empty. iconic behavior honestly. πβ¨
π SEE ALSO π
go read these next, they're all in the group chat:
create_color_table(3)create_light_table(3)create_trans_table(3)create_blender_table(3)set_trans_blender(3)draw_trans_sprite(3)draw_lit_sprite(3)draw_gouraud_sprite(3)drawing_mode(3)ex3d(3)excolmap(3)exlights(3)exshade(3)extrans(3)
ok that's the whole page bestie, mwah π this was Allegro, version 4.4.3, and this lil page is color_map(3). no cap, go allocate that map. ππ«Άβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms