color_map(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– color_map(3) πŸ’–

ok so bestie, we're in the Allegro manual and this is the Allegro game programming library tea. sit down, grab a strawberry, let's talk about color_map. πŸ“


✨ SYNOPSIS ✨

#include <allegro.h>

extern COLOR_MAP *color_map;

🌸 DESCRIPTION 🌸

So color_map is a global pointer to the color mapping table. that's it, that's the whole vibe. πŸ¦‹

but here's the part where you gotta lock in: you must allocate your own COLOR_MAP, either statically or dynamically, and set color_map to point at it before you use any translucent or lit drawing functions in a 256-color video mode. not "whenever", not "later", not "oops I forgot" β€” before. periodt. πŸ’…

like, here's the example, bestie, look how easy:

color_map = malloc(sizeof(COLOR_MAP));
if (!color_map)
   abort_on_error("Not enough memory for color map!");

see? allocate, check it didn't fail, done. the if (!color_map) is you doing a little vibe check on your malloc and calling abort_on_error if it came back empty. iconic behavior honestly. 😭✨


πŸ‘‘ SEE ALSO πŸ‘‘

go read these next, they're all in the group chat:


ok that's the whole page bestie, mwah πŸ’– this was Allegro, version 4.4.3, and this lil page is color_map(3). no cap, go allocate that map. πŸŽ€πŸ«Άβœ¨

πŸ“¦ where this page comes from