clip3d(3)
π clip3d β bestie edition
okay so this is the clip3d page from the Allegro manual, aka the Allegro game programming library, and we're gonna get you fluent in it, no cap π«Ά
β¨ NAME β¨
clip3d β clips the polygon you hand it in vtx, and it does the whole thing with fixed point math. part of the Allegro game programming library, periodt.
πΈ SYNOPSIS πΈ
#include <allegro.h>
int clip3d(int type, fixed min_z, fixed max_z, int vc, const V3D *vtx[],
V3D *vout[], V3D *vtmp[], int out[]);
like. that's the whole signature. it's giving "lots of pointers" and honestly? iconic of it. π
π¦ DESCRIPTION π¦
so clip3d is literally just the fixed point version of clip3d_f(). same job, different number flavor.
β οΈ but listen β use this one with caution, fr fr. fixed point arithmetic has limited precision and a high chance of rounding errors, and it will absolutely humble you. the floating point code is better for most situations. that's not me being dramatic, that's the manual. π
π RETURN VALUE π
returns the number of vertices after clipping is done. that's it, that's the whole return. she's simple, she's efficient, she ate. β¨
π SEE ALSO π
and that's the page, bestie π this was Allegro version 4.4.3, sliding in with clip3d(3) energy, mwah π go clip something gorgeous π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms