BEH_DEBUG(3)

πŸ“¦ version 5.1.1-unstable-2025-02, in nixos 26.05, nixpkgs unstable

πŸ¦‹ BEH_DEBUG(3) β€” BHL functions: the BEH structures displayer-debugger πŸ¦‹

okay so bestie, this is the manual for beh_debug, and it’s lowkey giving β€œbackstage pass to your BEH structures” energy. Let’s get into it πŸ’…

🌍 ORIGIN 🌍

This software belongs to the ALLIANCE CAD SYSTEM, developed by the ASIM team at the LIP6 laboratory of UniversitΓ© Pierre et Marie CURIE, in Paris, France.


✨ NAME ✨

beh_debug β€” BEH structures displayer-debugger. Literally the little displayer-debugger for BEH structures, no cap 🫢

πŸŽ€ SYNOPSIS πŸŽ€

void beh_debug (pnt, type)
void *pnt;
char *type;

🧚 PARAMETERS 🧚

  • pnt β€” pointer of the structure to be displayed. It’s the main character pointer, periodt.
  • type β€” name of the structure to be displayed. type can be any of "befig", "beout", "bereg", "bemsg", "bepor", "begen", "berin", "bebus", "beaux", "bebux", "biabl", "binode", "beder", "bequad", "abl", "integer", "long", "short", "character", "ptype", "chain".

πŸ’… DESCRIPTION πŸ’…

When called, beh_debug() displays the structure pointed by pnt then prints the line:

COMMAND   >>

and waits for a command being entered by the user. It’s giving β€œyour turn, bestie” energy πŸ’–

If pnt is a NULL pointer or type doesn’t represent a known structure, beh_debug() exits without making any action. No drama, no output, just gone πŸ‘‹

To display the structure, beh_debug() prints a line per field. Fields containing immediate value (integer, character, string, ...) are displayed in the following form:

name_of_the_field  :  value_of_the_field

Fields containing a pointer are marked by the symbol ->. If the field contains a NULL pointer, the field is displayed as:

-> name_of_the_field  :

In the other case, beh_debug() prints:

-> name_of_the_field  :  available

Two kinds of command are accepted by the displayer.

A command can be the name of a field containing a pointer. The command is accepted only if the pointer is not a NULL pointer (field displayed as "available"). When the debugger receives such a command, it first pushes the current structure on its stack then displays the structure pointed by the named field. Very β€œwe’re going deeper, bestie” of it πŸŒ€

The second kind of commands are predefined commands:

  • _exit β€” to exit from the debugger
  • _up β€” to return to the previous structure
  • _stop β€” to put a stop mark on the current structure
  • _top β€” to return to the first structure (pointed by pnt)
  • _back β€” to return to the last structure marked with a stop mark
  • _save β€” to save the current structure in a static table. At most 10 structures may be saved. (example: _save 1 saves the current structure in the entry number 1 of the table)
  • _jump β€” to jump to a saved structure (example: _jump 1 displays the structure saved in the entry number 1 of the table)
  • _display β€” displays a field under a given format. (example: _display next integer displays the field named next as an integer)
  • . (dot) β€” can be used to repeat the last command. Tiny icon, big service πŸ’«

🌈 EXAMPLE 🌈

#include <beh109.h>
struct beout *beout_pnt;

beh_debug (beout_pnt , "beout");

πŸ’€ NOTES πŸ’€

beh_debug() uses an internal stack. The message "stack overflow" is printed if too many structures have been pushed on the stack. So like… don’t push your luck, bestie 😭

🫢 SEE ALSO 🫢

beh(3)

πŸ› BUG REPORT πŸ›

This tool is under development at the ASIM department of the LIP6 laboratory. We need your feedback to improve documentation and tools.


okay that’s the whole page, bestie πŸ’– this one’s from ASIM/LIP6, dated October 1, 1997 β€” source/version + date, signed off with a sparkle πŸ’…βœ¨

πŸ“¦ where this page comes from