allocate_voice(3)
okay bestie, this is allocate_voice(3) from the Allegro manual π and we're about to get your sample a voice like it's the main character π
β¨ NAME β¨
allocate_voice β allocates a sound card voice for a sample. Allegro game programming library. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
int allocate_voice(const SAMPLE *spl);
π DESCRIPTION π
okay so picture this: you got a SAMPLE, and you want it to actually make noise, right? allocate_voice() grabs a sound card voice and gets it all prepped to play the specified sample. It sets up the sensible defaults for you: maximum volume, centre pan, no change of pitch, no looping. Very demure, very mindful β¨
When you're done with the voice, you must free it by calling deallocate_voice() or release_voice(). Do not ghost it, bestie, that's rude to your sound card π
Allegro can manage up to 256 simultaneous voices, but that limit may be lower due to hardware reasons. So like, 256 is the dream, but your hardware might say "not today" π
π RETURN VALUE π
Returns the voice number, or -1 if no voices are available. So if you get -1, it's giving "no vacancies", not "try again harder" π
π¦ SEE ALSO π¦
mwah π that's the whole page. The footer vibe was Allegro, version 4.4.3, and allocate_voice(3). No date was printed, so I'm not inventing one, periodt π
π«Άβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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