AL_TRANSFORM_COORDINATES_4D(3)
π al_transform_coordinates_4d(3) π
okay bestie, welcome to the Library Functions Manual entry for the Allegro 5 API β we're doing 4D coordinate transforms and it's giving main character energy. β¨
πΈ NAME πΈ
al_transform_coordinates_4d - Allegro 5 API
β¨ SYNOPSIS β¨
#include <allegro5/allegro.h>
void al_transform_coordinates_4d(const ALLEGRO_TRANSFORM *trans,
float *x, float *y, float *z, float *w)
π DESCRIPTION π
okay so al_transform_coordinates_4d transforms x, y, z, w coordinates. that's the vibe, fr fr. π¦ You hand it a transformation and pointers to the coordinates, and it does the coordinate-transform thing. slay.
vibe check: the coordinate args are pointers, bestie β float *x, float *y, float *z, float *w β not plain floats. the way that it's literally right there in the signature is so satisfying. π«Ά
π Parameters π
trans- Transformation to usex,y,z,w- Pointers to the coordinates
highkey iconic: trans is the transformation to use, and x, y, z, w are pointers to the coordinates. no cap. π
Since 5.2.4. periodt. π
π¦ SEE ALSO π¦
π xoxo, your Allegro reference manual bestie, signing off on al_transform_coordinates_4d(3) β catch you in the group chat! π
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms