AL_SET_CURRENT_OPENGL_CONTEXT(3)
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al_set_current_opengl_context(3) π
omg hi bestie, welcome to the Library Functions Manual page for al_set_current_opengl_context(3) β it's giving Allegro 5 API main character energy, and we're gonna get you comfy with it π
π NAME π
al_set_current_opengl_context β Allegro 5 API β¨
πΈ SYNOPSIS πΈ
#include <allegro5/allegro_opengl.h>
void al_set_current_opengl_context(ALLEGRO_DISPLAY *display)
π¦ DESCRIPTION π¦
Okay so this function makes the OpenGL context that's associated with the given display current for the thread that's calling it. Slay π
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If there's a current target bitmap and it belongs to a different OpenGL context, that target bitmap gets changed to NULL. Not me warning you β that's just what happens, periodt.
Normally you do not need to use this function, bestie. The context gets made current when you call al_set_target_bitmap(3) or al_set_target_backbuffer(3). So most of the time you can just let those do their thing β¨.
You might need it if you created an OpenGL βforward compatibleβ context. In that case, al_get_backbuffer(3) only returns NULL, so it would not work to pass that to al_set_target_bitmap(3). That's the little corner case where this function really comes through π«Ά.
no cap: don't reach for this by default β the normal target-bitmap/backbuffer calls already handle the current-context vibe for you.
okay that's the whole page bestie β source/version: Allegro reference manual, date: not shown in this copy, page: al_set_cur...ngl_context(3) π«Άβ¨π
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms