AL_SET_CURRENT_OPENGL_CONTEXT(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’… al_set_current_opengl_context(3) πŸ’…

omg hi bestie, welcome to the Library Functions Manual page for al_set_current_opengl_context(3) β€” it's giving Allegro 5 API main character energy, and we're gonna get you comfy with it πŸ’–


πŸŽ€ NAME πŸŽ€

al_set_current_opengl_context β€” Allegro 5 API ✨

🌸 SYNOPSIS 🌸

#include <allegro5/allegro_opengl.h>

void al_set_current_opengl_context(ALLEGRO_DISPLAY *display)

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so this function makes the OpenGL context that's associated with the given display current for the thread that's calling it. Slay πŸ’….

If there's a current target bitmap and it belongs to a different OpenGL context, that target bitmap gets changed to NULL. Not me warning you β€” that's just what happens, periodt.

Normally you do not need to use this function, bestie. The context gets made current when you call al_set_target_bitmap(3) or al_set_target_backbuffer(3). So most of the time you can just let those do their thing ✨.

You might need it if you created an OpenGL β€œforward compatible” context. In that case, al_get_backbuffer(3) only returns NULL, so it would not work to pass that to al_set_target_bitmap(3). That's the little corner case where this function really comes through 🫢.

no cap: don't reach for this by default β€” the normal target-bitmap/backbuffer calls already handle the current-context vibe for you.

okay that's the whole page bestie β€” source/version: Allegro reference manual, date: not shown in this copy, page: al_set_cur...ngl_context(3) πŸ«Άβœ¨πŸ’–

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms