al_is_haptic_effect_ok(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

✨ NAME ✨

al_is_haptic_effect_ok β€” Allegro 5 API. This page is al_is_haptic_effect_ok(3), from the Library Functions Manual, and it’s here to tell you if a haptic device can play a haptic effect as given, bestie πŸ’–.

🌸 SYNOPSIS 🌸

#include <allegro5/allegro.h>

bool al_is_haptic_effect_ok(ALLEGRO_HAPTIC *hap, ALLEGRO_HAPTIC_EFFECT *effect)

πŸ’… DESCRIPTION πŸ’…

So this function returns true if the haptic device can play the haptic effect as given, and false if not. That’s the whole vibe check πŸ’….

The one big requirement: the haptic effect must have been filled in completely and correctly. Like, fully baked β€” no half-finished effect energy here, okay? 😭✨

⭐ SINCE ⭐

5.1.8 β€” it’s been in the building since then, no cap.

[Unstable API]: Perhaps could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users.

byeee 🫢 this was al_is_haptic_effect_ok(3) from the Allegro reference manual. That’s the source/version bit in the footer, and there’s no date listed β€” so we close it out with that exact energy, bestie πŸ’œπŸŒˆ.

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms