al_is_haptic_effect_ok(3)
β¨ NAME β¨
al_is_haptic_effect_ok β Allegro 5 API. This page is al_is_haptic_effect_ok(3), from the Library Functions Manual, and itβs here to tell you if a haptic device can play a haptic effect as given, bestie π.
πΈ SYNOPSIS πΈ
#include <allegro5/allegro.h>
bool al_is_haptic_effect_ok(ALLEGRO_HAPTIC *hap, ALLEGRO_HAPTIC_EFFECT *effect)
π DESCRIPTION π
So this function returns true if the haptic device can play the haptic effect as given, and false if not. Thatβs the whole vibe check π
.
The one big requirement: the haptic effect must have been filled in completely and correctly. Like, fully baked β no half-finished effect energy here, okay? πβ¨
β SINCE β
5.1.8 β itβs been in the building since then, no cap.
[Unstable API]: Perhaps could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users.
byeee π«Ά this was al_is_haptic_effect_ok(3) from the Allegro reference manual. Thatβs the source/version bit in the footer, and thereβs no date listed β so we close it out with that exact energy, bestie ππ.
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms