al_is_haptic_active(3)
π al_is_haptic_active(3) β the Allegro 5 API glow-up
Okay bestie, so this is a page from the Allegro 5 API manual, and it's literally the whole vibe check for whether your haptic thing is usable right now. Let's get into it β¨
β¨ SYNOPSIS β¨
#include <allegro5/allegro.h>
bool al_is_haptic_active(ALLEGRO_HAPTIC *hap)
That's the whole thing. Short and iconic, no cap π
π¦ DESCRIPTION π¦
So al_is_haptic_active is like the main character of "can I use this or not" energy. It returns true if the haptic device can currently be used, and false if not. That's it. That's the whole job. It's giving simple-but-essential, fr fr π
Passing your ALLEGRO_HAPTIC *hap is mandatory β this function needs to know which device you're asking about. No device, no answer. Periodt.
πΈ SINCE πΈ
Available since version 5.1.8 β an elder icon at this point, honestly π
π UNSTABLE API π
[Unstable API]: Perhaps could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users.
Translation bestie: this API is lowkey unstable, and the tldr is that the whole exposed feature set isn't supported across every platform, so it could maybe get simplified later. The maintainers are actively awaiting feedback from users β so if you've got thoughts, speak now π«Ά
π cute little sign-off π
This page comes to you from the Allegro reference manual, and it's all about al_is_haptic_active(3) β dating all the way back to 5.1.8. Go forth and vibe check your haptics responsibly, bestie π
β¨πΈ
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms