al_get_opengl_texture(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

okay so bestie, welcome to al_get_opengl_texture(3) β€” it’s from the Library Functions Manual, and it’s here to hand you the OpenGL texture id for a bitmap. ✨

✨ NAME ✨

al_get_opengl_texture β€” Allegro 5 API πŸ’–

πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro5/allegro_opengl.h>

GLuint al_get_opengl_texture(ALLEGRO_BITMAP *bitmap)

πŸ’… DESCRIPTION πŸ’…

Returns the OpenGL texture id internally used by the given bitmap if it uses one, else 0. Lowkey simple, highkey useful. πŸ¦‹

Example β€” and yes, keep it exactly like this:

bitmap = al_load_bitmap("my_texture.png");
texture = al_get_opengl_texture(bitmap);
if (texture != 0)
    glBindTexture(GL_TEXTURE_2D, texture);

mwah πŸ’‹ β€” this page comes from the Allegro reference manual, and it’s al_get_opengl_texture(3). The original footer didn’t give a version or date, so I’m not inventing one, periodt. 🫢

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms