al_get_opengl_texture(3)
okay so bestie, welcome to al_get_opengl_texture(3) β itβs from the Library Functions Manual, and itβs here to hand you the OpenGL texture id for a bitmap. β¨
β¨ NAME β¨
al_get_opengl_texture β Allegro 5 API π
π SYNOPSIS π
#include <allegro5/allegro_opengl.h>
GLuint al_get_opengl_texture(ALLEGRO_BITMAP *bitmap)
π DESCRIPTION π
Returns the OpenGL texture id internally used by the given bitmap if it uses one, else 0. Lowkey simple, highkey useful. π¦
Example β and yes, keep it exactly like this:
bitmap = al_load_bitmap("my_texture.png");
texture = al_get_opengl_texture(bitmap);
if (texture != 0)
glBindTexture(GL_TEXTURE_2D, texture);
mwah π β this page comes from the Allegro reference manual, and itβs al_get_opengl_texture(3). The original footer didnβt give a version or date, so Iβm not inventing one, periodt. π«Ά
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms