al_get_joystick_type(3)
πΈ NAME πΈ
okay so this is al_get_joystick_type(3), straight out of the Library Functions Manual, and itβs giving Allegro 5 API realness, no cap.
al_get_joystick_typeβ Allegro 5 API
β¨ SYNOPSIS β¨
this is the exact shape of it, bestie:
#include <allegro5/allegro.h>
ALLEGRO_JOYSTICK_TYPE al_get_joystick_type(ALLEGRO_JOYSTICK *joy)
π DESCRIPTION π
so this function returns the joystick type. thatβs the whole vibe. π
if the type is ALLEGRO_JOYSTICK_TYPE_GAMEPAD, then you can use ALLEGRO_GAMEPAD_BUTTON(3) and ALLEGRO_GAMEPAD_STICK(3) to interpret the button/stick events and states more easily. iconic, honestly.
joystick types will typically be unknown unless al_set_joystick_mappings(3) is called first. so likeβ¦ call that first if you want the type to actually mean something, iykyk. π«Ά
π SINCE π
5.2.11 β thatβs when it showed up, periodt. π
π¦ SEE ALSO π¦
β οΈ [Unstable API]: New API.
signed off by the Allegro reference manual β thatβs the source/version footer energy β and the date isnβt shown in this copy, so no cap, thatβs all she wrote for al_get_joystick_type(3). ππ«Άβ¨
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms