al_get_def...der_source(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

✨ al_get_default_shader_source(3) ✨

ok so this is from the Library Functions Manual, aka the Allegro 5 API docs, and bestie it's literally the page that hands you free shader code πŸŽ€


🌸 SYNOPSIS 🌸

like, here's how you call it:

#include <allegro5/allegro.h>

char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
   ALLEGRO_SHADER_TYPE type)

πŸ’œ DESCRIPTION πŸ’œ

So this function returns a string, right? And that string contains the source code to Allegro's default vertex or pixel shader that's appropriate for whatever platform you passed in. it's giving "here's a shader, you're welcome" πŸ’…

Quick vibe check on the values:

  • ALLEGRO_SHADER_AUTO means GLSL gets used if OpenGL is being used, otherwise HLSL. iykyk ✨
  • but heads up β€” ALLEGRO_SHADER_AUTO requires that there is a current display set on the calling thread. no current display? that's a whole situation, don't do that πŸ™ˆ

Also, fr fr: this function can return NULL if Allegro was built without support for shaders of the selected platform. so like, do a vibe check on that return value, bestie 😭


⭐ SINCE ⭐

5.1.6 β€” she's been iconic since 5.1.6 🫢


πŸ¦‹ SEE ALSO πŸ¦‹


that's the whole page ✨ this came out of the Allegro reference manual, so credit where credit's due πŸ‘‘ mwah, go write some slay shaders πŸ’œπŸŒΈ

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms