al_get_def...der_source(3)
β¨ al_get_default_shader_source(3) β¨
ok so this is from the Library Functions Manual, aka the Allegro 5 API docs, and bestie it's literally the page that hands you free shader code π
πΈ SYNOPSIS πΈ
like, here's how you call it:
#include <allegro5/allegro.h>
char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
ALLEGRO_SHADER_TYPE type)
π DESCRIPTION π
So this function returns a string, right? And that string contains the source code to Allegro's default vertex or pixel shader that's appropriate for whatever platform you passed in. it's giving "here's a shader, you're welcome" π
Quick vibe check on the values:
ALLEGRO_SHADER_AUTOmeans GLSL gets used if OpenGL is being used, otherwise HLSL. iykyk β¨- but heads up β
ALLEGRO_SHADER_AUTOrequires that there is a current display set on the calling thread. no current display? that's a whole situation, don't do that π
Also, fr fr: this function can return NULL if Allegro was built without support for shaders of the selected platform. so like, do a vibe check on that return value, bestie π
β SINCE β
5.1.6 β she's been iconic since 5.1.6 π«Ά
π¦ SEE ALSO π¦
al_attach_shader_source(3)β go read this one next, it's the natural next step π
that's the whole page β¨ this came out of the Allegro reference manual, so credit where credit's due π mwah, go write some slay shaders ππΈ
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms