AL_GET_D3D_SYSTEM_TEXTURE(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

al_get_d3d_system_texture(3) πŸŽ€πŸ’…

okay so welcome to the Allegro reference manual, bestie β€” yes, the Library Functions Manual, but we’re doing it in group-chat voice πŸ’–. This page is all about al_get_d3d_system_texture, and it’s part of the Allegro 5 API. Let’s get into it ✨.


🌸 NAME 🌸

al_get_d3d_system_texture β€” Allegro 5 API 🫢

✨ SYNOPSIS ✨

#include <allegro5/allegro_direct3d.h>

LPDIRECT3DTEXTURE9 al_get_d3d_system_texture(ALLEGRO_BITMAP *bitmap)

πŸ’… DESCRIPTION πŸ’…

so what does it actually do? It hands you back the system texture β€” the one stored with the D3DPOOL_SYSTEMMEM flags πŸ‘‘. This texture is the one holding it down for the render-to-texture feature set, no cap πŸ”₯.

Returns: a pointer to the Direct3D system texture 🌈.


okay bye bestie 🫢 β€” this was the Allegro reference manual, page al_get_d3d...tem_texture(3) πŸ’–βœ¨. That’s the footer energy, periodt πŸ’…πŸŽ€.

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms