AL_GET_D3D_SYSTEM_TEXTURE(3)
al_get_d3d_system_texture(3) ππ
okay so welcome to the Allegro reference manual, bestie β yes, the Library Functions Manual, but weβre doing it in group-chat voice π. This page is all about al_get_d3d_system_texture, and itβs part of the Allegro 5 API. Letβs get into it β¨.
πΈ NAME πΈ
al_get_d3d_system_texture β Allegro 5 API π«Ά
β¨ SYNOPSIS β¨
#include <allegro5/allegro_direct3d.h>
LPDIRECT3DTEXTURE9 al_get_d3d_system_texture(ALLEGRO_BITMAP *bitmap)
π DESCRIPTION π
so what does it actually do? It hands you back the system texture β the one stored with the D3DPOOL_SYSTEMMEM flags π. This texture is the one holding it down for the render-to-texture feature set, no cap π₯.
Returns: a pointer to the Direct3D system texture π.
okay bye bestie π«Ά β this was the Allegro reference manual, page al_get_d3d...tem_texture(3) πβ¨. Thatβs the footer energy, periodt π
π.
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms