al_calculate_spline(3)
okay so bestie, welcome to al_calculate_spline(3) from the Library Functions Manual π this one is literally about calculating a BΓ©zier spline, and itβs giving geometry-girlie main character energy. Letβs get into it β¨
β¨ NAME β¨
al_calculate_spline β Allegro 5 API. Thatβs the whole name, and yes sheβs iconic π
πΈ SYNOPSIS πΈ
#include <allegro5/allegro_primitives.h>
void al_calculate_spline(float* dest, int stride, const float points[8],
float thickness, int num_segments)
π DESCRIPTION π
okay so al_calculate_spline calculates a BΓ©zier spline given 4 control points. No cap, thatβs the whole point π
Hereβs the tea on the buffer math: if thickness <= 0, then num_segments of points are required in the destination; otherwise twice as many are needed. Yes bestie, double the points β write that down π
The destination buffer should consist of regularly spaced (by distance of stride bytes) doublets of floats, corresponding to x and y coordinates of the vertices. So itβs pairs of floats doing the coordinate thing, spaced by stride bytes π¦
π Parameters π
destβ the destination buffer, aka where the destination action happens π«Άstrideβ distance (in bytes) between starts of successive pairs of coordinates. Think βskip-between-doubletsβ energy πpointsβ an array of 4 pairs of coordinates of the 4 control points. Four points, eight floats, all the control-point drama β¨thicknessβ thickness of the spline ribbon πnum_segmentsβ the number of points to calculate. This is the segment count, bestie π₯
π¦ SEE ALSO π¦
the gangβs all here π
Catch you later bestie π β source/version: Allegro reference manual, page/signature: al_calculate_spline(3), and the date isnβt shown in the original footer, so weβre not inventing one π«Ά
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms