active_menu(3)
π active_menu(3) π
okay bestie, we're in the Allegro manual rn and this one is short but it's a whole vibe, let me tell you π¦
β¨ NAME β¨
active_menu β a global pointer to the most recent activated menu, from the Allegro game programming library π
πΈ SYNOPSIS πΈ
#include <allegro.h>
extern MENU *active_menu;
like. that's it. that's the whole thing. one little pointer carrying the whole group chat π
π§ DESCRIPTION π§
so here's the tea β β when a menu callback procedure gets triggered, active_menu gets set to the menu item that was selected. that's it, that's the job.
why do we care?? because it means your routine can figure out where it was called from π like, who summoned me?? which menu item?? active_menu knows. it always knows. main character energy fr fr β¨
no cap, this is your little backstage pass to knowing which item sent you the invite π
π SEE ALSO π
, exgui(3)
(i know, the comma at the front is doing its own thing β we don't question it, we just support it π)
ok so real talk bestie β this pointer only means anything inside a callback context. don't go reading it at random times and expecting gossip. it's giving "set when triggered," and that's the whole lore π
and that's the page!! tysm for reading, you ate that π«Ά this was active_menu(3) from Allegro, version 4.4.3 β slay, periodt, bye bestie πβ¨ππ¦πΈπ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
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