XkbForceBell(3)

πŸŽ€ XkbForceBell(3) β€” XKB FUNCTIONS but make it force-bell bestie πŸŽ€

okay so bestie, this is the XkbForceBell(3) page from XKB FUNCTIONS, and the whole vibe is: override user preference settings for audible bells so the bell rings on the default keyboard. literally the β€œyou said no bell, but I said bell” function. πŸ’…

🌸 NAME 🌸

XkbForceBell β€” overrides user preference settings for audible bells to ring the bell on the default keyboard.

✨ SYNOPSIS ✨

Bool XkbForceBell (Display *display, int percent);

🫢 ARGUMENTS 🫢

  • display β€” connection to the X server. that’s your server link, bestie.
  • percent β€” volume for the bell, which can range from -100 to 100 inclusive. yes, -100 through 100, both ends included, no cap.

πŸ’… DESCRIPTION πŸ’…

The core X protocol only lets applications explicitly sound the system bell with a given duration, pitch, and volume. Xkb extends this capability by letting clients attach symbolic names to bells, disable audible bells, and receive an event whenever the keyboard bell is rung. For this document, the audible bell is the system bell, or the default keyboard bell, as opposed to any other audible sound generated elsewhere in the system. πŸŽ€

You can ask to receive XkbBellNotify events when any client rings any one of these:

  • The default bell.
  • Any bell on an input device that can be specified by a bell_class and bell_id pair.
  • Any bell specified only by an arbitrary name. (From the server’s point of view, this is merely a name, and it is not connected with any physical sound-generating device. Some client application must generate the sound, or visual feedback, if any, that is associated with the name.)

You can also ask to receive XkbBellNotify events when the server rings the default bell or if any client has requested events only (without the bell sounding) for any of the bell types previously listed. πŸ¦‹

You can disable audible bells on a global basis. For example, a client that replaces the keyboard bell with some other audible cue might want to turn off the AudibleBell control to prevent the server from also generating a sound and avoid cacophony. If you disable audible bells and request to receive XkbBellNotify events, you can generate feedback different from the default bell. ✨

You can, however, override the AudibleBell control by calling one of the functions that force the ringing of a bell in spite of the setting of the AudibleBell control β€” XkbForceDeviceBell or XkbForceBell. In this case the server does not generate a bell event. πŸ‘€

Just as some keyboards can produce keyclicks to indicate when a key is pressed or repeating, Xkb can provide feedback for the controls by using special beep codes. The AccessXFeedback control is used to configure the specific types of operations that generate feedback. 🎹

🏷️ Bell Names 🏷️

You can associate a name to an act of ringing a bell by converting the name to an Atom and then using this name when you call the functions listed in this chapter. If an event is generated as a result, the name is then passed to all other clients interested in receiving XkbBellNotify events. Note that these are arbitrary names and that there is no binding to any sounds. Any sounds or other effects (such as visual bells on the screen) must be generated by a client application upon receipt of the bell event containing the name. There is no default name for the default keyboard bell. The server does generate some predefined bells for the AccessX controls. These named bells are shown in Table 1; the name is included in any bell event sent to clients that have requested to receive XkbBellNotify events. πŸ’–

🌟 Table 1 Predefined Bells 🌟

  • Indicator turned on -> AX_IndicatorOn
  • Indicator turned off -> AX_IndicatorOff
  • More than one indicator changed state -> AX_IndicatorChange
  • Control turned on -> AX_FeatureOn
  • Control turned off -> AX_FeatureOff
  • More than one control changed state -> AX_FeatureChange
  • SlowKeys and BounceKeys about to be turned on or off -> AX_SlowKeysWarning
  • SlowKeys key pressed -> AX_SlowKeyPress
  • SlowKeys key accepted -> AX_SlowKeyAccept
  • SlowKeys key rejected -> AX_SlowKeyReject
  • Accepted SlowKeys key released -> AX_SlowKeyRelease
  • BounceKeys key rejected -> AX_BounceKeyReject
  • StickyKeys key latched -> AX_StickyLatch
  • StickyKeys key locked -> AX_StickyLock
  • StickyKeys key unlocked -> AX_StickyUnlock

πŸ”Š Audible Bells πŸ”Š

Using Xkb you can generate bell events that do not necessarily ring the system bell. This is useful if you need to use an audio server instead of the system beep. For example, when an audio client starts, it could disable the audible bell (the system bell) and then listen for XkbBellNotify events. When it receives an XkbBellNotify event, the audio client could then send a request to an audio server to play a sound. 🎧

You can control the audible bells feature by passing XkbAudibleBellMask to XkbChangeEnabledControls. If you set XkbAudibleBellMask on, the server rings the system bell when a bell event occurs. This is the default. If you set XkbAudibleBellMask off and a bell event occurs, the server does not ring the system bell unless you call XkbForceDeviceBell or XkbForceBell. πŸ””

Audible bells are also part of the per-client auto-reset controls. πŸŒ€

πŸ”” Bell Functions πŸ””

Use the functions described in this section to ring bells and to generate bell events.

The input extension has two types of feedbacks that can generate bells β€” bell feedback and keyboard feedback. Some of the functions in this section have bell_class and bell_id parameters; set them as follows: set bell_class to BellFeedbackClass or KbdFeedbackClass. A device can have more than one feedback of each type; set bell_id to the particular bell feedback of bell_class type. πŸ› οΈ

Table 2 shows the conditions that cause a bell to sound or an XkbBellNotifyEvent to be generated when a bell function is called. πŸ‘‘

πŸ’₯ Table 2 Bell Sounding and Bell Event Generating πŸ’₯

  • XkbDeviceBell β€” AudibleBell On; server sounds a bell: Yes; server sends an XkbBellNotifyEvent: Yes.
  • XkbDeviceBell β€” AudibleBell Off; server sounds a bell: No; server sends an XkbBellNotifyEvent: Yes.
  • XkbBell β€” AudibleBell On; server sounds a bell: Yes; server sends an XkbBellNotifyEvent: Yes.
  • XkbBell β€” AudibleBell Off; server sounds a bell: No; server sends an XkbBellNotifyEvent: Yes.
  • XkbDeviceBellEvent β€” AudibleBell On or Off; server sounds a bell: No; server sends an XkbBellNotifyEvent: Yes.
  • XkbBellEvent β€” AudibleBell On or Off; server sounds a bell: No; server sends an XkbBellNotifyEvent: Yes.
  • XkbDeviceForceBell β€” AudibleBell On or Off; server sounds a bell: Yes; server sends an XkbBellNotifyEvent: No.
  • XkbForceBell β€” AudibleBell On or Off; server sounds a bell: Yes; server sends an XkbBellNotifyEvent: No.

If a compatible keyboard extension isn’t present in the X server, XkbForceBell calls XBell with the specified display and percent and returns False. Otherwise, XkbForceBell calls XkbForceDeviceBell with the specified display and percent, device_spec =XkbUseCoreKbd, bell_class = XkbDfltXIClass, bell_id = XkbDfltXIId, window = None, and name = NULL, and returns what XkbForceDeviceBell returns. 😭

XkbForceBell does not cause an XkbBellNotify event. πŸš«πŸ””

You can call XkbBell without first initializing the keyboard extension. 🧚

πŸ’€ RETURNS VALUES πŸ’€

  • False β€” the XkbForceBell function returns False when a compatible keyboard extension isn’t present in the X server.

🧬 STRUCTURES 🧬

Xkb generates XkbBellNotify events for all bells except for those resulting from calls to XkbForceDeviceBell and XkbForceBell. To receive XkbBellNotify events under all possible conditions, pass XkbBellNotifyMask in both the bits_to_change and values_for_bits parameters to XkbSelectEvents. 🌈

The XkbBellNotify event has no event details. It is either selected or it is not. However, you can call XkbSelectEventDetails using XkbBellNotify as the event_type and specifying XkbAllBellEventsMask in bits_to_change and values_for_bits. This has the same effect as a call to XkbSelectEvents. πŸ¦‹

The structure for the XkbBellNotify event type contains:

typedef struct _XkbBellNotify {
    int            type;        /* Xkb extension base event code */
    unsigned long  serial;      /* X server serial number for event */
    Bool           send_event;  /* True => synthetically generated */
    Display *      display;     /* server connection where event generated */
    Time           time;        /* server time when event generated */
    int            xkb_type;    /* XkbBellNotify */
    unsigned int   device;      /* Xkb device ID, will not be XkbUseCoreKbd */
    int            percent;     /* requested volume as % of max */
    int            pitch;       /* requested pitch in Hz */
    int            duration;    /* requested duration in microseconds */
    unsigned int   bell_class;  /* X input extension feedback class */
    unsigned int   bell_id;     /* X input extension feedback ID */
    Atom           name;        /* "name" of requested bell */
    Window         window;      /* window associated with event */
    Bool           event_only;  /* False -> the server did not produce a beep */
} XkbBellNotifyEvent;

If your application needs to generate visual bell feedback on the screen when it receives a bell event, use the window ID in the XkbBellNotifyEvent, if present. πŸͺŸβœ¨

πŸ”— SEE ALSO πŸ”—


πŸ’– that’s the whole XkbForceBell(3) moment, bestie β€” footer fairy says X Version 11, libX11 1.8.14, XkbForceBell(3). periodt. πŸ’–

πŸ“¦ where this page comes from