TTF_RenderText_LCD(3)
π TTF_RenderText_LCD(3) π
okay bestie, welcome to the SDL_ttf3 functions club β this one lives in the SDL_ttf3 section of the manual, and it is literally the glow-up your text has been waiting for. β¨
β¨ NAME β¨
TTF_RenderText_LCD β render UTF-8 text at LCD subpixel quality to a new ARGB surface. it's giving crisp. it's giving subpixel. it's giving β¨new surfaceβ¨.
π HEADER FILE π
Defined in SDL3_ttf/SDL_ttf.h β that's the one, don't @ me. π
π¦ SYNOPSIS π¦
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_LCD(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg);
copy it exactly, no cap. π
πΈ DESCRIPTION πΈ
so the way this works: this function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. it returns the new surface, or NULL if there was an error. that's it, that's the whole vibe. π
β οΈ heads up: it returns NULL on error, so check your pointer before you go using it, bestie. π
this will not word-wrap the string. you'll get a surface with a single line of text, as long as the string requires. if you need to wrap the output to multiple lines, use
TTF_RenderText_LCD_Wrapped () instead. π«Ά
this will not wrap on newline characters. nope. not happening. π
and if you wanna render at other quality levels, you have options, icon:
TTF_RenderText_SolidTTF_RenderText_ShadedTTF_RenderText_Blended
pick your fighter. π
π FUNCTION PARAMETERS π
fontβ the font to render with. your main character. π§textβ text to render, in UTF-8 encoding. yes, UTF-8, we're not living in the dark ages. πlengthβ the length of the text, in bytes, or0for null terminated text. zero means "just read til the null, trust". βfgβ the foreground color for the text. the lewk. πbgβ the background color for the text. the canvas behind the lewk. π
π«Ά RETURN VALUE π«Ά
Returns a new 32-bit, ARGB surface, or NULL if there was an error. that's the whole deal, fr fr. π₯
π§΅ THREAD SAFETY π§΅
This function should be called on the thread that created the font. like, the same thread. don't be sending it off to some other thread, it'll get messy. π
π AVAILABILITY π
This function is available since SDL_ttf 3.0.0. vintage-ish but make it slay. β¨
π SEE ALSO π
β’(3)TTF_RenderText_Blended(3)β’(3)TTF_RenderText_LCD_Wrapped(3)β’(3)TTF_RenderText_Shaded(3)β’(3)TTF_RenderText_Solid(3)
go read those too, iykyk. ππ
okay that's the whole page, bestie β go render something gorgeous. this lil manual moment came to you from SDL_ttf, version SDL_ttf 3.2.2, and it's filed under TTF_RenderText_LCD(3). mwah, bye! ππβ¨
π¦ where this page comes from
- debian trixie: libsdl3-ttf-doc 3.2.2+ds-1 Β· Zlib
- fedora 43: SDL3_ttf-devel 3.2.2-2.fc43 Β· Zlib AND MIT
- fedora 43: SDL3_ttf-devel 3.2.2-2.fc43 Β· Zlib AND MIT
- fedora 44: SDL3_ttf-devel 3.2.2-4.fc44 Β· Zlib AND MIT
- fedora 44: SDL3_ttf-devel 3.2.2-4.fc44 Β· Zlib AND MIT
- ubuntu questing: libsdl3-ttf-doc 3.2.2+ds-1
- ubuntu resolute: libsdl3-ttf-doc 3.2.2+ds-1build1 Β· Zlib
- ubuntu stonking: libsdl3-ttf-doc 3.2.2+ds-2 Β· Zlib
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