TTF_Init(3)

πŸ’– TTF_Init(3) β€” SDL_ttf3 FUNCTIONS πŸ’–

okay so this is the very first thing you ever call in SDL_ttf, and bestie, it's giving doors open, lights on, welcome to the function ✨


🌸 NAME 🌸

TTF_Init β€” Initialize SDL_ttf.

fr fr that's it. that's the whole job. it wakes the library up πŸ’…


πŸŽ€ HEADER FILE πŸŽ€

Defined in SDL3_ttf/SDL_ttf.h

iykyk, that's where all the good stuff lives πŸ¦‹


✨ SYNOPSIS ✨

#include "SDL3_ttf/SDL_ttf.h"

bool TTF_Init(void);

no arguments, no drama, just vibes and a bool 🫢


πŸ’œ DESCRIPTION πŸ’œ

okay listen. you must successfully call this function before it is safe to call any other function in this library. not "should", not "ideally", not "if you feel like it" β€” must. this is the vibe check that everything else is waiting on πŸ‘‘

It is safe to call this more than once, so go off, call it twice, nobody's gonna be mad 🌈

And here's the pairing rule, no cap: each successful TTF_Init() call should be paired with a matching TTF_Quit() call. init and quit are a matched set, they're the it-couple of this library πŸ’ž


πŸ“ RETURN VALUE πŸ“

Returns true on success or false on failure; call SDL_GetError() for more information.

so if you get false back, don't just sit there 😭 go hit up SDL_GetError() and it will tell you what went wrong. the receipts are right there bestie

πŸ¦‹ AVAILABILITY πŸ¦‹

This function is available since SDL_ttf 3.0.0. so if you're on something ancient, that's a you problem, go update 😌


πŸ‘‘ SEE ALSO πŸ‘‘


that's the whole page, go initialize something iconic πŸ§šβ€β™€οΈ

with love from the SDL_ttf squad β€” this page is from the SDL_ttf manual, version 3.2.2, and yeah it's filed under TTF_Init(3). mwah πŸ’‹

πŸ“¦ where this page comes from