TTF_DrawRendererText(3)

πŸ’… TTF_DrawRendererText πŸ’…

okay bestie, so you know how we're in the SDL_ttf3 universe now? this is one of those little functions that just... does the thing. it draws your text. onto a renderer. that's it, that's the whole vibe. ✨


🌸 NAME 🌸

TTF_DrawRendererText β€” draw text to an SDL renderer. yes queen, literally just put the words on the screen πŸ’–


πŸŽ€ HEADER FILE πŸŽ€

it lives in SDL3_ttf/SDL_ttf.h, as all good things do 🫢


✨ SYNOPSIS ✨

#include "SDL3_ttf/SDL_ttf.h"

bool TTF_DrawRendererText(TTF_Text *text, float x, float y);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea πŸ“ β€” your text must have been created using a TTF_TextEngine from

TTF_CreateRendererTextEngine()

and it will draw using the renderer you passed to that function. no switching up, no sneaky little renderer swaps, the text remembers where it came from. it's giving loyal. it's giving committed. πŸ’œ


πŸ‘‘ FUNCTION PARAMETERS πŸ‘‘

  • text β€” the text to draw. the star of the show, the main character, the moment 🌈
  • x β€” the x coordinate in pixels, positive from the left edge towards the right ➑️
  • y β€” the y coordinate in pixels, positive from the top edge towards the bottom ⬇️

⭐ RETURN VALUE ⭐

returns true on success or false on failure 😭 β€” and if it fails, call SDL_GetError() for more information, because she WILL tell you what went wrong. she's honest like that.


🧡 THREAD SAFETY 🧡

bestie listen. this function should be called on the thread that created the text. don't be out here passing your text around to other threads like it's a group project. it's not. keep it on its home thread. periodt. πŸ’…

🌟 AVAILABILITY 🌟

this function is available since SDL_ttf 3.0.0. it's been here. it's been iconic. it's not new, it's just underappreciated. πŸ”₯


πŸŽ€ SEE ALSO πŸŽ€


and that's the whole page, bestie!! go forth and draw your little texts, you've got this, iykyk πŸ«ΆπŸ’–

this lil manual moment came to you courtesy of SDL_ttf, version 3.2.2 β€” mwah, love that for us 🌈✨

πŸ“¦ where this page comes from