TTF_CREATERENDERERTEXTENGINE(3)

✨ NAME ✨

TTF_CreateRendererTextEngine β€” bestie, this one creates a text engine for drawing text on an SDL renderer πŸ’–


🌸 HEADER FILE 🌸

Defined in SDL3_ttf/SDL_ttf.h β€” that's the SDL_ttf 3 house, no cap 🏠


πŸ’… SYNOPSIS πŸ’…

#include "SDL3_ttf/SDL_ttf.h"

TTF_TextEngine * TTF_CreateRendererTextEngine(SDL_Renderer *renderer);

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • renderer β€” the renderer you're gonna use for creating textures and drawing text. it's giving "the whole canvas of your text destiny" ✨

πŸ¦‹ RETURN VALUE πŸ¦‹

Returns a TTF_TextEngine object (as in, a ( TTF_TextEngine * ), okay we see you) β€” or NULL on failure 😭 and if that happens, call SDL_GetError() for more information. literally always check, don't just ignore the NULL and move on, that's not the vibe πŸ™ˆ


🌈 THREAD SAFETY 🌈

This function should be called on the thread that created the renderer. same thread, same energy, no cross-thread chaos πŸ‘‘ like, the renderer's home thread is the only one invited to this party πŸ’œ


⭐ AVAILABILITY ⭐

This function is available since SDL_ttf 3.0.0 β€” so it's been iconic for a minute 🫢


πŸ”₯ SEE ALSO πŸ”₯


ok so real talk: create the engine, draw your text, destroy the engine. that's the whole arc, no notes 🧚

that's the page bestie πŸ’– go forth and render your little heart out 🌸

this was SDL_ttf SDL_ttf 3.2.2, mwah, periodt πŸ’…

πŸ“¦ where this page comes from