TTF_CREATESURFACETEXTENGINE(3)

πŸ’– TTF_CreateSurfaceTextEngine(3) β€” the SDL_ttf3 glow-up ✨

okay bestie, sit down, hydrate, and let me tell you about the lil function that makes text happen on plain old SDL surfaces. it's in the SDL_ttf3 family of functions, and it's giving foundational.


🌸 NAME 🌸

TTF_CreateSurfaceTextEngine β€” bestie, it creates a text engine for drawing text on SDL surfaces. that's the whole job. no notes. πŸ‘‘


πŸŽ€ HEADER FILE πŸŽ€

it lives in SDL3_ttf/SDL_ttf.h, so go ahead and include it before you start anything, mkay?


✨ SYNOPSIS ✨

#include "SDL3_ttf/SDL_ttf.h"

TTF_TextEngine * TTF_CreateSurfaceTextEngine(void);

no arguments, no drama, just vibes and a return value. πŸ’…


πŸ¦‹ RETURN VALUE πŸ¦‹

it hands you back a TTF_TextEngine object, type-cast as ( TTF_TextEngine * ).

and if it's not feeling it? you get NULL on failure. 😭 when that happens, do NOT just sit there guessing β€” call SDL_GetError() for more information. that's your group chat recap of what went wrong.


🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. yes, literally any thread. no cap. go off, multithreaded queen. 🧚


⭐ AVAILABILITY ⭐

this function has been available since SDL_ttf 3.0.0. so if you're on anything older... babe, it's not there. upgrade era. πŸ’€


πŸ‘‘ SEE ALSO πŸ‘‘

(yeah the β€’(3) entries are just vibes, but they were on the list so they stay on the list, periodt.)


lowkey important: if you made one of these, you're gonna want TTF_DestroySurfaceTextEngine(3) eventually. clean up after yourself, bestie. 🫢

sign-off time, bestie: this page came to you from the SDL_ttf source, version SDL_ttf 3.2.2. go make something gorgeous with it. mwah. πŸ’–πŸŽ€βœ¨

πŸ“¦ where this page comes from