TTF_CreateGPUTextEngine(3)

πŸ’– TTF_CreateGPUTextEngine(3) πŸ’–

okay so bestie, welcome to the SDL_ttf3 FUNCTIONS corner of the manual, and today's main character is TTF_CreateGPUTextEngine. she's the one who sets you up to draw text with the SDL GPU API. iconic behavior, honestly.


✨ NAME ✨

TTF_CreateGPUTextEngine β€” Create a text engine for drawing text with the SDL GPU API.

like. that's literally her whole job. she makes the text engine. for GPU text. slay.


🌸 HEADER FILE 🌸

Defined in SDL3_ttf/SDL_ttf.h


πŸ¦‹ SYNOPSIS πŸ¦‹

#include "SDL3_ttf/SDL_ttf.h"

TTF_TextEngine * TTF_CreateGPUTextEngine(SDL_GPUDevice *device);

πŸ’… FUNCTION PARAMETERS πŸ’…

  • device β€” the SDL_GPUDevice to use for creating textures and drawing text. yeah, you gotta hand her the device. she can't do the GPU thing without the GPU thing, yk?

πŸŽ€ RETURN VALUE πŸŽ€

She returns a TTF_TextEngine object β€” as a ( TTF_TextEngine * ) β€” or NULL if things went sideways. and if it's NULL, don't panic, just call SDL_GetError() for more information. she'll tell you what happened, she's not mysterious like that. πŸ’€


🧚 THREAD SAFETY 🧚

This function should be called on the thread that created the device. no cap. keep it on the same thread that made the device, that's the vibe check she's asking for. don't be out here threading recklessly. πŸ™ˆ


⭐ AVAILABILITY ⭐

This function is available since SDL_ttf 3.0.0. she's been around, she's established, she's got history. πŸ‘‘


🌈 SEE ALSO 🌈

go read those too, bestie, they're the rest of the friend group. 🫢


and that's the whole page, fr fr. this was TTF_CreateGPUTextEngine(3) from the SDL_ttf 3.2.2 release, brought to you by the SDL_ttf crew. mwah, go make something pretty with it πŸ’–βœ¨

πŸ“¦ where this page comes from