SDL_zerop(3)

πŸ’– NAME πŸ’–

SDL_zerop β€” bestie, this one wipes an object's memory clean to zero, and it does it through a pointer. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_stdinc.h>

#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))

🫢 DESCRIPTION 🫢

Okay so picture this: this macro is literally just a glow-up wrapper over SDL_memset, except it does the annoying part for you and calculates the object size all by itself. Which means no copy/paste disasters, no sneaky typos that haunt you at 3am, and honestly the code just looks cleaner. ✨ It's giving "I have my life together."

But listen, bestie β€” important: this needs a pointer to an object. Not the object itself, and not an array. The vibes have to be exactly right or it's not gonna work.

🌸 MACRO PARAMETERS 🌸

  • x β€” a pointer to the object you wanna clear. That's it, that's the whole job. 🧚

πŸ¦‹ THREAD SAFETY πŸ¦‹

It is safe to call this macro from any thread. Go wild, no drama, no fighting over it. πŸ’œ


⭐ AVAILABILITY ⭐

This macro has been available since SDL 3.2.0. She's been iconic for a while now. πŸ‘‘


πŸ‘‘ SEE ALSO πŸ‘‘


Okay that's the whole page, ily, go forth and zero out your memory responsibly. πŸ’–

Signed, sealed, delivered by Simple Directmedia Layer, version SDL 3.4.18 β€” SDL_zerop(3), no cap. πŸŽ€βœ¨

πŸ“¦ where this page comes from